gingerace Posted June 13, 2015 Share Posted June 13, 2015 I just started working on character sample to test out modding characters, but when I enable the mod it says it crashed. I re-checked all of my mod info.lua and modmain.lua but nothing. I also checked my preface, but not sure if somethings wrong with it. If you need a screenshot of my mod info just ask. Plz help Link to comment Share on other sites More sharing options...
gingerace Posted June 13, 2015 Author Share Posted June 13, 2015 *prefabs not preface Link to comment Share on other sites More sharing options...
Mobbstar Posted June 13, 2015 Share Posted June 13, 2015 Get the log.txt and read the end of it to get an idea of what's wrong. Usually there's an indent part that marks the error back trace (the actual error is just above that). If you can't figure it out, post the error message and the corresponding code/file here. Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 Sorry for not replying sooner. This is the error code. Link to comment Share on other sites More sharing options...
Mobbstar Posted June 14, 2015 Share Posted June 14, 2015 Sorry for not replying sooner. This is the error code. If you can't figure it out, post the error message and the corresponding code/file here. Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 oh sorry Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 As you can seee above global I used this forum: http://forums.kleientertainment.com/topic/51947-help-giving-a-character-custom-speech-texts/ to add custom speech to my character so that probably changed my mod somehow, I just don't know which part. Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 Am I supposed to change end of file? Link to comment Share on other sites More sharing options...
Blueberrys Posted June 14, 2015 Share Posted June 14, 2015 @gingeraceGet the log.txt And please copy-paste your code as text.. a screenshot is not worth a thousand words. Link to comment Share on other sites More sharing options...
Mobbstar Posted June 14, 2015 Share Posted June 14, 2015 As you can seee above global I used this forum: http://forums.kleientertainment.com/topic/51947-help-giving-a-character-custom-speech-texts/ to add custom speech to my character so that probably changed my mod somehow, I just don't know which part. The problem is that you left the line as BLABLA.STUFF.THERESA.FULLSTOP. with a full stop at its end and no operation. Disable the entire line using comments (the two -- in front of it) Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 Starting upDon't Starve: 134052 WIN32_STEAMBuild Date: 2015-04-17_17-26-46THREAD - started 'GAClient' (5832)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeRestoreWindowPosition Saved Client Pos (227 x 159) Adjusted Window Pos (219 x 129)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce GTX 760)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)THREAD - started 'WindowsInputManager' (7028)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(320,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 447 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(117,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0x4aeb6641 (armordragonfly)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0x2f0f89cb (reflectivevest)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x7fceff10 (featherfan)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xd2c60301 (dragonflychest)Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xa6b98890 (beargervest)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x8a2d55ba (catcoonhat)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xff7a976 (staff_tornado)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xc22935e4 (icepack)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x3ede96f8 (nightstick)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x651e3e9e (eyebrellahat)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x4058bc0 (molehat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(120,1) Unload BE done scripts/dlcsupport.lua(24,1) Load scripts/DLC001_prefab_files scripts/gamelogic.lua(132,1) Load FE scripts/gamelogic.lua(136,1) Load FE: done scripts/screens/mainscreen.lua(576,1) platform_motd table: 11272990 SimLuaProxy::QueryServer()scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackHttpClientWriteCallback (0x0206BD5C, 1, 1350, 0x049AF910)HttpClientWriteCallback READ 1350 (1350 total)scripts/screens/mainscreen.lua(576,1) platform_motd table: 11276180 GetCachedUGCCount 0EnumerateUserSubscribedFiles(0)OnEnumerateUserSubscribedFilesResult EResult 1, results 0/0Enum complete. Found 0 mods.DeleteUnsubscribedFiles [../mods]FindDirectoriesMatching [../mods/workshop-*]SteamWorkshop::CompleteCallback (success, Refreshing mods complete. None found.) setSimLuaProxy::OnUpdateWorkshopModsComplete(ok., Refreshing mods complete. None found.)scripts/screens/modsscreen.lua(886,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(873,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(878,1) Unloading Mod Info Prefabs QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}HttpClientWriteCallback (0x0206BE01, 1, 2386, 0x049AF910)HttpClientWriteCallback READ 2386 (2386 total)scripts/screens/modsscreen.lua(878,1) Unloading Mod Info Prefabs Collecting garbage...lua_gc took 0.02 seconds~SimLuaProxy()lua_close took 0.03 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(320,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(395,1) Could not load mod_config_data/modconfiguration_Axel scripts/mods.lua(170,1) Loading mod: Axel scripts/mods.lua(197,1) Mod: Axel Loading modworldgenmain.lua scripts/mods.lua(205,1) Mod: Axel Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(197,1) Mod: Axel Loading modmain.lua scripts/mods.lua(201,1) Mod: Axel Error loading mod!...s (x86)/Steam/steamapps/common/dont_starve/data/../mods/Axel/modmain.lua:970: '<eof>' expected near 'GLOBAL' LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 447 scripts/playerprofile.lua(480,1) loaded profile scripts/playerprofile.lua(544,1) bloom_enabled false scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1172,1) OnFilesLoaded() scripts/gamelogic.lua(1161,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(111,1) FE assets already loaded scripts/mods.lua(287,1) Mod: Axel Registering prefabs scripts/mods.lua(310,1) Mod: Axel Registering default mod prefab scripts/screens/mainscreen.lua(576,1) platform_motd table: 10CBB9B8 SimLuaProxy::QueryServer()scripts/mods.lua(244,1) Disabling Axel because it had an error. scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningHttpClientWriteCallback (0x0206BD5C, 1, 1350, 0x049AF910)HttpClientWriteCallback READ 1350 (1350 total)scripts/screens/mainscreen.lua(576,1) platform_motd table: 10CC0B48 Stale Component Reference: GUID 100038, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100039, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100041, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/text.lua:55Stale Component Reference: GUID 100041, @C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/text.lua:25Force aborting... Link to comment Share on other sites More sharing options...
gingerace Posted June 14, 2015 Author Share Posted June 14, 2015 You mean this line? @Mobbstar GLOBAL.STRINGS.CHARACTERS.AXEL.DESCRIBE.-- Let the game know character is male, female, or robot Link to comment Share on other sites More sharing options...
Mobbstar Posted June 15, 2015 Share Posted June 15, 2015 You mean this line? @Mobbstar GLOBAL.STRINGS.CHARACTERS.AXEL.DESCRIBE.-- Let the game know character is male, female, or robot Yes, remove that line or comment it out (by adding "--" at the beginning, as in "--GLOBAL.STRINGS..."). EDIT: Out of curiousity, Axel is from Organisation 13? Link to comment Share on other sites More sharing options...
gingerace Posted June 15, 2015 Author Share Posted June 15, 2015 Yea but he wont look like him at first. Link to comment Share on other sites More sharing options...
gingerace Posted June 15, 2015 Author Share Posted June 15, 2015 Removed line but now this shows Link to comment Share on other sites More sharing options...
Mobbstar Posted June 16, 2015 Share Posted June 16, 2015 Removed line but now this shows Have you changed anything else? Post your modmain (maybe using spoiler tags:To place a spoiler tag like this one, place [ spoiler ] without the spacing inbetween at the beginning and [ /spoiler ] at the end. (you can also use the editor's third symbol from the left and select "spoiler") Link to comment Share on other sites More sharing options...
gingerace Posted June 16, 2015 Author Share Posted June 16, 2015 PrefabFiles = { "axel", } Assets = { Asset( "IMAGE", "images/saveslot_portraits/axel.tex" ), Asset( "ATLAS", "images/saveslot_portraits/axel.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/axel.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/axel.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/axel_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/axel_silho.xml" ), Asset( "IMAGE", "bigportraits/axel.tex" ), Asset( "ATLAS", "bigportraits/axel.xml" ), Asset( "IMAGE", "images/map_icons/axel.tex" ), Asset( "ATLAS", "images/map_icons/axel.xml" ), } local require = GLOBAL.require -- The character select screen lines GLOBAL.STRINGS.CHARACTER_TITLES.axel = "The Ginger" GLOBAL.STRINGS.CHARACTER_NAMES.axel = "Axel" GLOBAL.STRINGS.CHARACTER_DESCRIPTIONS.axel = "*No soul\n*Red Hair\n*Hair sets fire" GLOBAL.STRINGS.CHARACTER_QUOTES.axel = "\"Damn hair ruins everything.\"" -- Custom speech strings GLOBAL.STRINGS.CHARACTERS.AXEL = require "speech_axel" return { ACTIONFAIL = { SHAVE = { AWAKEBEEFALO = "I'm not going to try that while he's awake.", GENERIC = "I can't shave that!", NOBITS = "There isn't even any stubble left!", }, STORE = { GENERIC = "It's full.", NOTALLOWED = "That can't go in there.", }, }, ACTIONFAIL_GENERIC = "I can't do that.", ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.", ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!", ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!", ANNOUNCE_CHARLIE = "What was that?!", ANNOUNCE_CHARLIE_ATTACK = "OW! Something is biting my hair!", ANNOUNCE_COLD = "Too cold for my hair!", ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.", ANNOUNCE_DEERCLOPS = "That sounded big!", ANNOUNCE_DUSK = "It's getting late, and my soulless body is tired.", ANNOUNCE_EAT = { GENERIC = "Yummy!", PAINFUL = "I don't feel so good.", SPOILED = "Yuck! That was terrible!", STALE = "I think that was starting to turn.", }, ANNOUNCE_ENTER_DARK = "Cool! Its dark!", ANNOUNCE_ENTER_LIGHT = "Cool! I can see again!", ANNOUNCE_FREEDOM = "I finally get my soul back!", ANNOUNCE_HIGHRESEARCH = "I feel so smart now!", ANNOUNCE_HOUNDS = "Oooo, what was that?", ANNOUNCE_HUNGRY = "I'm so hungry!", ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.", ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.", ANNOUNCE_INV_FULL = "I can't carry any more stuff!", ANNOUNCE_KNOCKEDOUT = "Ugh, my head hurts!", ANNOUNCE_LOWRESEARCH = "I'm too smart for that stuff.", ANNOUNCE_MOSQUITOS = "Aaah! Bug off!", ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!", ANNOUNCE_NODAYSLEEP = "It's too bright out.", ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.", ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!", ANNOUNCE_NO_TRAP = "Well, that was easy.", ANNOUNCE_PECKED = "Ow! Quit it!", ANNOUNCE_QUAKE = "Wow! What was that sound?", ANNOUNCE_RESEARCH = "Never stop learning!", ANNOUNCE_THORNS = "Ow!", ANNOUNCE_TORCH_OUT = "My light just ran out!", ANNOUNCE_TRAP_WENT_OFF = "Oopsy.", ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.", ANNOUNCE_WORMHOLE = "That made me a little sick.", ANNOUNCE_CANFIX = "\nI think I can fix this!", ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!", ANNOUNCE_ACCOMPLISHMENT_DONE = "If only I could actually be happy with no soul!", BATTLECRY = { GENERIC = "KILL KILL!", PIG = "Here piggy piggy!", PREY = "I will destroy you and your soul!", SPIDER = "I'm going to stomp you dead!", SPIDER_WARRIOR = "Better you than me buddy!", }, COMBAT_QUIT = { GENERIC = "I sure showed him!", PIG = "I'll let him go. This time only.", PREY = "He's using speed hacks!", SPIDER = "He looks kinda slimy.", SPIDER_WARRIOR = "Shoo, you slimy animal!", }, DESCRIBE = { WORMLIGHT = "Looks delicious.", WORM = { PLANT = "Wouldn't want to burn that.", DIRT = "Just looks like a pile of dirt.", WORM = "It's a worm! Legit dude!", }, EEL = "I LOVE seafood!", EEL_COOKED = "Smells great!", UNAGI = "I cooked it myself!", EYETURRET = "Now I don't have to watch myself.", EYETURRET_ITEM = "I think it's sleeping...right?", MINOTAURHORN = "Wow! I wish I could see that gore something!", MINOTAURCHEST = "It may contain a bigger something fantastic! I can't wait!", THULECITE_PIECES = "It's some smaller chunks of Thulecite.", POND_ALGAE = "Some algae by a pond. Kinda boring...", GREENSTAFF = "I prefer the colour blue.", POTTEDFERN = "A fern in a pot. My hair will set it on fire.", THULECITE = "I wonder where this is from?", ARMORRUINS = "It's oddly light.", RUINS_BAT = "It has quite a heft to it.", RUINSHAT = "Fit for a king!", NIGHTMARE_TIMEPIECE = { CALM = "Alllllll is calm, allll is bright.", WARN = "Getting a little spicy up in here!", WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be at an ok charge.", WANING = "Feels like it's slowing down.", DAWN = "The nightmare is almost gone!", NOMAGIC = "It's no fun around here without magic.", }, BISHOP_NIGHTMARE = "Uh-oh!", ROOK_NIGHTMARE = "Terrifying!", KNIGHT_NIGHTMARE = "It is a bit scary.", MINOTAUR = "I want to pull the ring", SPIDER_DROPPER = "They'd just burn if they fell on my hair.", NIGHTMARELIGHT = "I wonder what function this served.", GREENGEM = "It's green and gemmy. At least it's not red.", RELIC = "Ancient household goods...BORING!!!", RUINS_RUBBLE = "This can be fixed, I think.", MULTITOOL_AXE_PICKAXE = "It works pretty well!", ORANGESTAFF = "Sure is better than walking.", YELLOWAMULET = "Warm to the touch, but I don't need any more warmth thanks.", GREENAMULET = "Just when I thought I couldn't get any better.", SLURPERPELT = "Hmmm, looks like it's still alive.", SLURPER = "It's so hairy! Sweet!!", SLURPER_PELT = "Hmmm, looks like it's still alive.", ARMORSLURPER = "Ooooo I like the slime!", ORANGEAMULET = "Teleportation can be so useful, just wish the gem was another colour.", YELLOWSTAFF = "I put a gem on a stick!!!! So...what's it do?", YELLOWGEM = "This gem is yellow. Egh!", ORANGEGEM = "It's an orange gem. EGH!", TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = { VALID = "Looks ready too me, not that I know any better.", GEMS = "It needs a gem, I think.", }, STAFFLIGHT = "That seems really fun!", RESEARCHLAB4 = "Who would name something that? I mean really now.", ANCIENT_ALTAR = "An ancient old looking thing.", ANCIENT_ALTAR_BROKEN = "This seems to be broken.", ANCIENT_STATUE = "This gives me a weird vibe.", LICHEN = "Only a cyanobacteria could grow in this light. Or so I am told.", CUTLICHEN = "Nutritious, but it won't last long for me.", CAVE_BANANA = "It's mushy!", CAVE_BANANA_COOKED = "Yum!", CAVE_BANANA_TREE = "It's dubiously photosynthetical. Wow, where did that word come from?", ROCKY = "It has some pretty sharp claws.", COMPASS = { GENERIC="Ugh, stupid machine.", N = "North", S = "South", E = "East", W = "West", NE = "Northeast", SE = "Southeast", NW = "Northwest", SW = "Southwest", }, NIGHTMARE_TIMEPIECE = { WAXING = "I think it's becoming more concentrated!", STEADY = "It seems to be at an ok charge.", WANING = "Feels like it's slowing down.", DAWN = "The nightmare is almost gone!", WARN = "Getting a little spicy up in here!", CALM = "Alllllll is calm, allll is bright.", NOMAGIC = "It's no fun around here without magic.", }, HOUNDSTOOTH="It's sharp!", ARMORSNURTLESHELL="It sticks to my back like slime.", BAT="Ack! That's terrifying!", BATBAT = "I wonder if I could fly with two of these.", BATWING="I hate these things, even when they're dead.", BATWING_COOKED="At least it's not coming back any time soon.", BEDROLL_FURRY="It's so warm and comfy, so not for me.", BUNNYMAN="I am filled with an irresitable urge to do science.", FLOWER_CAVE="Science makes it glow.", FLOWER_CAVE_DOUBLE="Science makes it glow.", FLOWER_CAVE_TRIPLE="Science makes it glow.", GUANO="Another flavour of poop. Wonder what it tastes like.", LANTERN="A more protected light.", LIGHTBULB="It's very intresting.", MANRABBIT_TAIL="I just like holding it.", MUSHTREE_TALL ="I want to bounce on that!", MUSHTREE_MEDIUM="These used to grow in my...house.", MUSHTREE_SMALL ="A magic mushroom?", RABBITHOUSE="That's not a real carrot. It's rubber right?", SLURTLE="Ew. Just ew.", SLURTLE_SHELLPIECES="A bunch of broken shards.", SLURTLEHAT="It's just going to burn.", SLURTLEHOLE="A den of 'ew'.", SLURTLESLIME="If it wasn't useful, I probably wouldn't mess with it.", SNURTLE="He's not that cool.", SPIDER_HIDER="Gah! More spiders!", SPIDER_SPITTER="I hate spiders!", SPIDERHOLE="It's filled with old webs and stuff.", STALAGMITE="Looks like a rock to me.", STALAGMITE_FULL="Looks like a rock to me.", STALAGMITE_LOW="Looks like a rock to me.", STALAGMITE_MED="Looks like a rock to me.", STALAGMITE_TALL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...", STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...", TURF_CARPETFLOOR = "Yet another ground type.", TURF_CHECKERFLOOR = "Yet another ground type.", TURF_DIRT = "Yet another ground type.", TURF_FOREST = "Yet another ground type.", TURF_GRASS = "Yet another ground type.", TURF_MARSH = "Yet another ground type.", TURF_ROAD = "Yet another ground type.", TURF_ROCKY = "Yet another ground type.", TURF_SAVANNA = "Yet another ground type.", TURF_WOODFLOOR = "Yet another ground type.", TURF_CAVE="Yet another ground type.", TURF_FUNGUS="Yet another ground type.", TURF_SINKHOLE="Yet another ground type.", TURF_UNDERROCK="Yet another ground type.", TURF_MUD="Yet another ground type.", POWCAKE = "That looks really delicious.", CAVE_ENTRANCE = { GENERIC="I wonder if I could move that rock.", OPEN = "I bet there's all sorts of things to discover down there.", }, CAVE_EXIT = "I'm only stopping for a nap.", MAXWELLPHONOGRAPH = "Finally! I found where that annoying song was coming from.", BOOMERANG = "It comes back right?", PIGGUARD = "He looks way cooler than the others!", ABIGAIL = "Was that my soul at last?!", ADVENTURE_PORTAL = "Will this take me back home? Not that I would feel happy going back without my soul.", AMULET = "I feel like a champion!!!", ANIMAL_TRACK = "Tracks left by food!! I'm hungry too.", ARMORGRASS = "I hope there are no bugs in this.", ARMORMARBLE = "This looks really heavy.", ARMORWOOD = "That is a strange thing to wear.", ARMOR_SANITY = "Wearing this makes me feel braver than usual.", ASH = { GENERIC = "All that's left after fire has done its job.", REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported! I hope my hair didn't cause it.", REMAINS_THINGIE = "This was once some thing before it got burned...", }, AXE = "I've never wieled an axe before!!", BABYBEEFALO = "Awwww. So cute!", BACKPACK = "It's for me to put my stuff in. My pockets aren't that deep.", BACONEGGS = "I cooked it myself!", BANDAGE = "Seems big enough.", BASALT = "That's too strong to break through!", BATBAT = "I wonder if I could fly with two of these.", BEARDHAIR = "Since when could I grow facial hair?!", BEDROLL_STRAW = "It smells like wetness.", BEE = { GENERIC = "stingy.", HELD = "Careful!", }, BEEBOX = { FULLHONEY = "It's full of sweet sweet honey!", GENERIC = "Bees!", NOHONEY = "Aww dang, its empty.", SOMEHONEY = "I should wait a bit.", }, BEEFALO = { FOLLOWER = "Its so cool to have this guy!", GENERIC = "It's a beefalo!", NAKED = "Aww, he's so sad.", SLEEPING = "These guys are really heavy sleepers.", }, BEEFALOHAT = "What a burnable hat.", BEEFALOWOOL = "It smells like beefalo...stuff.", BEEHAT = "This should keep me protected, until it burns.", BEEHIVE = "It's buzzing with activity.", BEEMINE = "It buzzes when I shake it. Are they mad at me?", BEEMINE_MAXWELL = "Bottled minion rage!", BERRIES = "Blueberries taste better.", BERRIES_COOKED = "I don't think heat improved them.", BERRYBUSH = { BARREN = "I think it needs to be watered.", GENERIC = "Blueberries taste better.", PICKED = "Maybe they'll grow back, but blue?", }, BIRDCAGE = { GENERIC = "I should put a bird in it. A parrot maybe?", OCCUPIED = "That's my bird!", SLEEPING = "Awwww, he's asleep.", }, BIRDTRAP = "I bet ill catch 100 birds!", BIRD_EGG = "A normal egg.", BIRD_EGG_COOKED = "I perfer scrambled.", BISHOP = "Creepy!!", BLOWDART_FIRE = "This probably wouldn't hurt me.", BLOWDART_SLEEP = "Just don't breathe in.", BLOWDART_PIPE = "I hope I don't get a sudden case of Asthma.", BLUEAMULET = "Cool as ice!", BLUEGEM = "It sparkles with cold energy. I love it!", BLUEPRINT = "It's scientificyish!", BLUE_CAP = "It's weird and gooey.", BLUE_CAP_COOKED = "It's different now...but is it better?", BLUE_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's asleep.", PICKED = "I wonder if it will come back?", }, BOARDS = "Boards.", BOAT = "I dont know why I didn't use this to get here.", BONESTEW = "I cooked it myself!", BUGNET = "For catching bugs and slimy stuff.", BUSHHAT = "It's burning REALLY badly.", BUTTER = "I can't believe it's butter! Now all I need is some popcorn...", BUTTERFLY = { GENERIC = "Butterfly.", HELD = "Now I have you, you tiny soul!", }, BUTTERFLYMUFFIN = "I cooked it myself!", BUTTERFLYWINGS = "Is it a caterpillar now?", CAMPFIRE = { EMBERS = "I should put something on the fire so I don't die in the dark.", GENERIC = "Sure beats darkness...sometimes.", HIGH = "That fire is better down there than on my head!", LOW = "The fire's getting a bit low.", NORMAL = "Too hot.", OUT = "Whelp, I'm screwed.", }, CANE = "This is for old men!", CARROT = "Yuck. It's all vegetabley.", CARROT_COOKED = "Mushy.", CARROT_PLANTED = "Yuck.", CARROT_SEEDS = "It's a seed.", CAVE_FERN = "It's a fern. Burnable.", CHARCOAL = "It's small, dark and smells like burnt wood.", CHESSJUNK1 = "A pile of broken chess pieces.", CHESSJUNK2 = "Another pile of broken chess pieces.", CHESSJUNK3 = "Even more broken chess pieces.", CHESTER = "Mabey this dog will give me its soul.", CHESTER_EYEBONE = { GENERIC = "It's looking at me!", WAITING = "It went to sleep?", }, COOKEDMANDRAKE = "Poor little guy.", COOKEDMEAT = "Rare please.", COOKEDMONSTERMEAT = "That's only more disgusting than when it was raw.", COOKEDSMALLMEAT = "Now I don't have to worry about getting worms!", COOKPOT = { COOKING_LONG = "This is going to take a while. Now what?", COOKING_SHORT = "It's almost done!", DONE = "Mmmmm! It's ready to eat!", EMPTY = "It makes me hungry just to look at it.", }, CORN = "Butttered?!", CORN_COOKED = "Its not popped?", CORN_SEEDS = "It's a seed.", CROW = { GENERIC = "Creepy!", HELD = "He's not very happy in there, but I need food.", }, CUTGRASS = "Cut grass.", CUTREEDS = "Cut reeds.", CUTSTONE = "I've made them quite smooth.", DEADLYFEAST = "A most fun dish!", DEERCLOPS = "It's enormous!!", DEERCLOPS_EYEBALL = "This is really...AWESOME!!", DEPLETED_GRASS = { GENERIC = "It's probably a tuft of grass.", }, DEVTOOL = "It smells of chicken!", DEVTOOL_NODEV = "I'm not strong enough to wield it for now.", DIRTPILE = "It's a pile of dirt... right?", DIVININGROD = { COLD = "This thing isn't working!", GENERIC = "It's some kind of homing device.", HOT = "This thing's going crazy! What is it?!", WARM = "I'm headed in the right direction, right?", WARMER = "I think I'm getting pretty close.", }, DIVININGRODBASE = { GENERIC = "I wonder what it does.", READY = "It looks like it needs a large key.", UNLOCKED = "Now this sciency thingy can work!", }, DIVININGRODSTART = "That rod looks useful!", DRAGONFRUIT = "What a weird fruit.", DRAGONFRUIT_COOKED = "Still weird.", DRAGONFRUIT_SEEDS = "It's a seed.", DRAGONPIE = "I cooked it myself!", DRUMSTICK = "I should gobble it up.", DRUMSTICK_COOKED = "Now it's even tastier.", DUG_BERRYBUSH = "I should plant this.", DUG_GRASS = "I should plant this.", DUG_MARSH_BUSH = "I should plant this.", DUG_SAPLING = "I should plant this.", DURIAN = "Oh it smells!", DURIAN_COOKED = "Now it smells even worse!", DURIAN_SEEDS = "It's a seed.", EARMUFFSHAT = "At least my ears won't get cold...", EGGPLANT = "It doesn't look like an egg.", EGGPLANT_COOKED = "It's even less eggy.", EGGPLANT_SEEDS = "It's a seed.", EVERGREEN = { BURNING = "What a waste of wood.", BURNT = "I know I cant stop that.", CHOPPED = "Take that, greenie!", GENERIC = "Its a burnable tree.", }, EVERGREEN_SPARSE = { BURNING = "What a waste of wood.", BURNT = "I feel like I could have prevented that.", CHOPPED = "Take that, greenie!", GENERIC = "Its a burnable tree.", }, EYEPLANT = "I think I'm being watched...but where from?", FARMPLOT = { GENERIC = "I should try planting some crops.", GROWING = "Go plants go!", NEEDSFERTILIZER = "I think it needs to be watered.", }, FEATHERHAT = "I AM A BIRD!", FEATHER_CROW = "A crow feather.", FEATHER_ROBIN = "A redbird feather.", FEATHER_ROBIN_WINTER = "A snowbird feather.", FEM_PUPPET = "How did she get in there?!", FIREFLIES = { GENERIC = "If only I could catch them!", HELD = "They make my pocket glow cool colours!", }, FIREHOUND = "That one looks beast!!!.", FIREPIT = { EMBERS = "I should put something on the fire so I don't die in the dark.", GENERIC = "Sure beats darkness...sometimes.", HIGH = "hat fire is better down there than on my head!", LOW = "The fire's getting a bit low.", NORMAL = "Too hot.", OUT = "At least I can start it up again.", }, FIRESTAFF = "I don't want to set the world on fire. Would look pretty damn cool though.", FISH = "Now I shall eat for a day.", FISHINGROD = "Hook, line and stick!", FISHSTICKS = "I cooked it myself!", FISHTACOS = "I cooked it myself!", FISH_COOKED = "Grilled to perfection.", FLINT = "It's a very sharp rock.", FLOWER = "It's pretty but it smells like a common labourer.", FLOWERHAT = "It smells like prettiness.", FLOWER_EVIL = "Augh! It's so evil!", FOLIAGE = "Some leafy greens.", FOOTBALLHAT = "I don't like sports.", FROG = { DEAD = "He's croaked it.", GENERIC = "He's so cute!", SLEEPING = "Aww, look at him sleep!", }, FROGGLEBUNWICH = "I cooked it myself!", FROGLEGS = "I've heard it's a delicacy.", FROGLEGS_COOKED = "Tastes like chicken.", FRUITMEDLEY = "I cooked it myself!", GEARS = "A pile of mechanical parts.", GHOST = "That offends me as a Scientist.", GOLDENAXE = "That's one fancy axe.", GOLDENPICKAXE = "Hey, isn't gold really soft?", GOLDENPITCHFORK = "Why did I even make a pitchfork this fancy?", GOLDENSHOVEL = "I can't wait to dig holes.", GOLDNUGGET = "I can't eat it, but it sure is shiny.", GRASS = { BARREN = "It needs poop.", BURNING = "That's burning fast!", GENERIC = "It's a tuft of grass.", PICKED = "I cut it down in the prime of its life.", }, GREEN_CAP = "It seems pretty normal.", GREEN_CAP_COOKED = "It's different now...", GREEN_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, GUNPOWDER = "It looks like pepper.", HAMBAT = "This seems unsanitary.", HAMMER = "Stop! It's time! To hammer things!", HEALINGSALVE = "The stinging means that it's working.", HEATROCK = { COLD = "It's stone cold.", GENERIC = "I could heat this up near the fire.", HOT = "Nice and toasty hot!", WARM = "It's warm and cuddly... for a rock!", }, HOME = "Someone must live here.", HOMESIGN = "It says 'You are here'.", HONEY = "Looks delicious!", HONEYCOMB = "Bees used to live in this.", HONEYHAM = "I cooked it myself!", HONEYNUGGETS = "I cooked it myself!", HORN = "It sounds like a beefalo field in there.", HOUND = "You ain't nothing, hound dog!", HOUNDBONE = "Creepy.", HOUNDMOUND = "I wouldn't want to pick a bone with the owner.", ICEBOX = "I have harnessed the power of cold!", ICEHOUND = "Are there hounds for every season?", INSANITYROCK = { ACTIVE = "TAKE THAT, SANE SELF!", INACTIVE = "It's more of a pyramid than an obelisk.", }, JAMMYPRESERVES = "I cooked it myself!", KABOBS = "I cooked it myself!", KILLERBEE = { GENERIC = "Oh no! It's a killer bee!", HELD = "This seems dangerous.", }, KNIGHT = "Check it out!", KOALEFANT_SUMMER = "Adorably delicious.", KOALEFANT_WINTER = "It looks warm and full of meat.", KRAMPUS = "He's going after my stuff!", KRAMPUS_SACK = "Ew. It has Krampus slime all over it.", LEIF = "He's huge!", LEIF_SPARSE = "He's huge!", LIGHTNING_ROD = { CHARGED = "The power is mine!", GENERIC = "I can harness the heavens!", }, LITTLE_WALRUS = "He won't be cute and cuddly forever.", LIVINGLOG = "It looks worried.", LOCKEDWES = "Maxwell's statues are trapping him.", LOG = { BURNING = "That's some hot wood!", GENERIC = "It's big, it's heavy, and it's wood.", }, LUREPLANT = "It's so alluring.", LUREPLANTBULB = "Now I can start my very own meat farm.", MALE_PUPPET = "He's trapped!", MANDRAKE = { DEAD = "A mandrake root has strange powers.", GENERIC = "I've heard strange things about those plants.", PICKED = "Stop following me!", }, MANDRAKESOUP = "I cooked it myself!", MANDRAKE_COOKED = "It doesn't seem so strange anymore.", MARBLE = "Fancy!", MARBLEPILLAR = "I think I could use that.", MARBLETREE = "I don't think an axe will cut it.", MARSH_BUSH = { BURNING = "That's burning fast!", GENERIC = "It looks thorny.", PICKED = "That hurt.", }, MARSH_PLANT = "It's a plant.", MARSH_TREE = { BURNING = "Spikes and fire!", BURNT = "Now it's burnt and spiky.", CHOPPED = "Not so spiky now!", GENERIC = "Those spikes look sharp!", }, MAXWELL = "I hate that guy.", MAXWELLHEAD = "I can see into his pores.", MAXWELLLIGHT = "I wonder how they work.", MAXWELLLOCK = "Looks almost like a key hole.", MAXWELLTHRONE = "That doesn't look very comfortable.", MEAT = "It's a bit gamey, but it'll do.", MEATBALLS = "I cooked it myself!", MEATRACK = { DONE = "Jerky time!", DRYING = "Meat takes a while to dry.", GENERIC = "I should dry some meats.", }, MEAT_DRIED = "Just jerky enough.", MERM = "Smells fishy!", MERMHEAD = "The stinkiest thing I'll smell all day.", MERMHOUSE = "Who would live here?", MINERHAT = "This will keep my hands free.", MONKEY = "Curious little guy.", MONKEYBARREL = "Did that just move?", MONSTERLASAGNA = "I cooked it myself!", MONSTERMEAT = "Ugh. I don't think I should eat that.", MONSTERMEAT_DRIED = "Strange-smelling jerky.", MOSQUITO = { GENERIC = "Disgusting little bloodsucker.", HELD = "Hey, is that my blood?", }, MOSQUITOSACK = "It's probably not someone else's blood...", MOUND = { DUG = "I should probably feel bad about that.", GENERIC = "I bet there's all sorts of good stuff down there!", }, NIGHTLIGHT = "It gives off a spooky light.", NIGHTMAREFUEL = "This stuff is crazy!", NIGHTSWORD = "I dreamed it myself!", NITRE = "I'm not a geologist.", ONEMANBAND = "I should have added a beefalo bell.", PANDORASCHEST = "It may contain something fantastic! Or horrible.", PANFLUTE = "I can serenade the animals.", PAPYRUS = "Some sheets of paper.", PENGUIN = "Must be breeding season.", PERD = "Stupid bird! Stay away from my berries!", PEROGIES = "I cooked it myself!", PETALS = "I showed those flowers who's boss!", PETALS_EVIL = "I'm not sure I want to hold these.", PICKAXE = "Iconic, isn't it?", PIGGYBACK = "I feel kinda bad for that.", PIGHEAD = "Looks like an offering to the beast.", PIGHOUSE = { FULL = "I can see a snout pressed up against the window.", GENERIC = "These pigs have pretty fancy houses.", LIGHTSOUT = "Come ON! I know you're home!", }, PIGKING = "Ewwww, he smells!", PIGMAN = { DEAD = "Someone should tell his family.", FOLLOWER = "He's part of my entourage.", GENERIC = "They kind of creep me out.", GUARD = "He looks serious.", WEREPIG = "He's not friendly!", }, PIGSKIN = "It still has the tail on it.", PIGTENT = "Smells like bacon.", PIGTORCH = "Sure looks cozy.", PINECONE = { GENERIC = "I can hear a tiny tree inside it, trying to get out.", PLANTED = "It'll be a tree soon!", }, PITCHFORK = "Maxwell might be looking for this.", PLANTMEAT = "That doesn't look very appealing.", PLANTMEAT_COOKED = "At least it's warm now.", PLANT_NORMAL = { GENERIC = "Leafy!", GROWING = "Guh! It's growing so slowly!", READY = "Mmmm. Ready to harvest.", }, POMEGRANATE = "It looks like the inside of an alien's brain.", POMEGRANATE_COOKED = "Haute Cuisine!", POMEGRANATE_SEEDS = "It's a seed.", POND = "I can't see the bottom!", POOP = "I should fill my pockets!", PUMPKIN = "It's as big as my head!", PUMPKINCOOKIE = "I cooked it myself!", PUMPKIN_COOKED = "How did it not turn into a pie?", PUMPKIN_LANTERN = "Spooky!", PUMPKIN_SEEDS = "It's a seed.", PURPLEAMULET = "It's whispering to me.", PURPLEGEM = "It contains the mysteries of the universe.", RABBIT = { GENERIC = "He's looking for carrots.", HELD = "Do you like science?", }, RABBITHOLE = "That must lead to the Kingdom of the Bunnymen.", RAINOMETER = "It measures cloudiness.", RATATOUILLE = "I cooked it myself!", RAZOR = "A sharpened rock tied to a stick. Hygienic!", REDGEM = "It sparkles with inner warmth.", RED_CAP = "It smells funny.", RED_CAP_COOKED = "It's different now...", RED_MUSHROOM = { GENERIC = "It's a mushroom.", INGROUND = "It's sleeping.", PICKED = "I wonder if it will come back?", }, REEDS = { BURNING = "That's really burning!", GENERIC = "It's a clump of reeds.", PICKED = "I picked all the useful reeds.", }, RELIC = { GENERIC = "Ancient household goods.", BROKEN = "Nothing to work with here.", }, RUINS_RUBBLE = "This can be fixed.", RUBBLE = "Just bits and pieces of rock.", RESEARCHLAB = "It breaks down objects into their scientific components.", RESEARCHLAB2 = "It's even more science-y than the last one!", RESEARCHLAB3 = "What have I created?", RESEARCHLAB4 = "Who would name something that?", RESURRECTIONSTATUE = "What a handsome devil!", RESURRECTIONSTONE = "What an odd looking stone.", ROBIN = { GENERIC = "Does that mean spring is coming?", HELD = "He likes my pocket.", }, ROBIN_WINTER = { GENERIC = "Life in the frozen wastes.", HELD = "It's so soft.", }, ROBOT_PUPPET = "It's trapped!", ROCK_LIGHT = { GENERIC = "A crusted over lava pit.", OUT = "Looks fragile.", LOW = "The lava's crusting over.", NORMAL = "Nice and comfy.", }, ROCK = "It wouldn't fit in my pocket.", ROCKS = "I can make stuff with these.", ROOK = "Storm the castle!", ROPE = "Some short lengths of rope.", ROTTENEGG = "Ew! It stinks!", SANITYROCK = { ACTIVE = "That's a CRAZY looking rock!", INACTIVE = "Where did the rest of it go?", }, SAPLING = { BURNING = "That's burning fast!", GENERIC = "Baby trees are so cute!", PICKED = "That'll teach him.", }, SEEDS = "Each one is a tiny mystery.", SEEDS_COOKED = "I cooked all the life out of 'em!", SEWING_KIT = "Darn it! Darn it all to heck!", SHOVEL = "There's a lot going on underground.", SILK = "It comes from a spider's butt.", SKELETON = "Better him than me.", SKULLCHEST = "I'm not sure if I want to open it.", SMALLBIRD = { GENERIC = "That's a rather small bird.", HUNGRY = "It looks hungry.", STARVING = "It must be starving.", }, SMALLMEAT = "A tiny chunk of dead animal.", SMALLMEAT_DRIED = "A little jerky.", SPEAR = "That's one pointy stick.", SPIDER = { DEAD = "Ewwww!", GENERIC = "I hate spiders.", SLEEPING = "I'd better not be here when he wakes up.", }, SPIDERDEN = "Sticky!", SPIDEREGGSACK = "I hope these don't hatch in my pocket.", SPIDERGLAND = "It has a tangy, antiseptic smell.", SPIDERHAT = "I hope I got all of the spider goo out of it.", SPIDERQUEEN = "AHHHHHHHH! That spider is huge!", SPIDER_WARRIOR = { DEAD = "Good riddance!", GENERIC = "Looks even meaner than usual.", SLEEPING = "I should keep my distance.", }, SPOILED_FOOD = "It's a furry ball of rotten food.", STATUEHARP = "What has happened to the head?", STATUEMAXWELL = "It really captures his personality.", STINGER = "Looks sharp!", STRAWHAT = "What a nice hat.", STUFFEDEGGPLANT = "I cooked it myself!", SUNKBOAT = "It's no use to me out there!", SWEATERVEST = "This vest is dapper as all get-out.", TAFFY = "I cooked it myself!", TALLBIRD = "That's a tall bird!", TALLBIRDEGG = "Will it hatch?", TALLBIRDEGG_COOKED = "Delicious and nutritional.", TALLBIRDEGG_CRACKED = { COLD = "Brrrr!", GENERIC = "Looks like it's hatching.", HOT = "Are eggs supposed to sweat?", LONG = "I have a feeling this is going to take a while...", SHORT = "It should hatch any time now.", }, TALLBIRDNEST = { GENERIC = "That's quite an egg!", PICKED = "The nest is empty.", }, TEENBIRD = { GENERIC = "Not a very tall bird.", HUNGRY = "I'd better find it some food.", STARVING = "It has a dangerous look in it's eye.", }, TELEBASE = { VALID = "It's ready to go.", GEMS = "It needs more purple gems.", }, GEMSOCKET = { VALID = "Looks ready.", GEMS = "It needs a gem.", }, TELEPORTATO_BASE = { ACTIVE = "With this I can surely pass through space and time!", GENERIC = "This appears to be a nexus to another world!", LOCKED = "There's still something missing.", PARTIAL = "Soon, my invention will be complete!", }, TELEPORTATO_BOX = "This may control the polarity of the whole universe.", TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.", TELEPORTATO_POTATO = "This metal potato contains great and fearful power...", TELEPORTATO_RING = "A ring that could focus dimensional energies.", TELESTAFF = "It can show me the world.", TENT = "I get crazy when I don't sleep.", TENTACLE = "That looks dangerous.", TENTACLESPIKE = "It's pointy and slimy.", TENTACLESPOTS = "I think these were its genitalia.", TENTACLE_PILLAR = "A slimy pole.", TENTACLE_PILLAR_ARM = "Little slippery arms.", TENTACLE_GARDEN = "Yet another slimy pole.", TOPHAT = "What a nice hat.", TORCH = "Something to hold back the night.", TRAP = "I wove it real tight.", TRAP_TEETH = "This is a nasty surprise.", TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!", TREASURECHEST = "It's my tickle trunk!", TREASURECHEST_TRAP = "How convenient!", TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.", TRINKET_1 = "They are all melted together.", TRINKET_10 = "I hope I get out of here before I need these.", TRINKET_11 = "He whispers beautiful lies to me.", TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", TRINKET_2 = "It's just a cheap replica.", TRINKET_3 = "The knot is stuck. Forever.", TRINKET_4 = "It must be some kind of religious artifact.", TRINKET_5 = "Sadly, it's too small for me to escape on.", TRINKET_6 = "Their electricity carrying days are over.", TRINKET_7 = "I have no time for fun and games!", TRINKET_8 = "Great. All of my tub stopping needs are met.", TRINKET_9 = "I'm more of a zipper person, myself.", TRUNKVEST_SUMMER = "Wilderness casual.", TRUNKVEST_WINTER = "Winter survival gear.", TRUNK_COOKED = "Somehow even more nasal than before.", TRUNK_SUMMER = "A light breezy trunk.", TRUNK_WINTER = "A thick, hairy trunk.", TURF_CARPETFLOOR = "It's surprisingly scratchy.", TURF_CHECKERFLOOR = "These are pretty snazzy.", TURF_DIRT = "A chunk of ground.", TURF_FOREST = "A chunk of ground.", TURF_GRASS = "A chunk of ground.", TURF_MARSH = "A chunk of ground.", TURF_ROAD = "Hastily cobbled stones.", TURF_ROCKY = "A chunk of ground.", TURF_SAVANNA = "A chunk of ground.", TURF_WOODFLOOR = "These are floorboards.", TURKEYDINNER = "Mmmm.", TWIGS = "It's a bunch of small twigs.", UMBRELLA = "This will keep my hair dry, at least.", UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.", WAFFLES = "I cooked it myself!", WALL_HAY = "Hmmmm. I guess that'll have to do.", WALL_HAY_ITEM = "This seems like a bad idea.", WALL_STONE = "That's a nice wall.", WALL_STONE_ITEM = "They make me feel so safe.", WALL_RUINS = "An ancient piece of wall.", WALL_RUINS_ITEM = "A solid piece of history.", WALL_WOOD = "Pointy!", WALL_WOOD_ITEM = "Pickets!", WALRUS = "Walruses are natural predators.", WALRUSHAT = "It's covered with walrus hairs.", WALRUS_CAMP = { EMPTY = "Looks like somebody was camping here.", GENERIC = "It looks warm and cozy inside.", }, WALRUS_TUSK = "I'm sure I'll find a use for it eventually.", WASPHIVE = "I think those bees are mad.", WETGOOP = "I cooked it myself!", WINTERHAT = "It'll be good for when winter comes.", WINTEROMETER = "I am one heck of a scientist.", WORMHOLE = { GENERIC = "Soft and undulating.", OPEN = "Science compels me to jump in.", }, WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.", ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.", LIVINGTREE = "Is it watching me?", ICESTAFF = "It's cold to the touch", }, DESCRIBE_GENERIC = "It's a... thing.", DESCRIBE_TOODARK = "It's too dark to see!", EAT_FOOD = { TALLBIRDEGG_CRACKED = "Mmm. Beaky.", }, } table.insert(GLOBAL.CHARACTER_GENDERS.MALE, "axel") AddMinimapAtlas("images/map_icons/axel.xml") AddModCharacter("axel") Link to comment Share on other sites More sharing options...
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