jeffhadano Posted June 11, 2015 Share Posted June 11, 2015 I've lost how many times I had to reload the game over and over, if anyone can figure this one out, I need help. ######### Generating Normal Mode Default Level######## C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(221,1) Creating story... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(259,1) Baking map... 350 C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(284,1) Map Baked! C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(315,1) Encoding... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(319,1) Encoding... DONE C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(374,1) Checking Tags C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(487,1) Populating voronoi... C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(622,1) Done forest map gen! scripts/worldgen_main.lua(246,1) Checking map... scripts/worldgen_main.lua(600,1) Generation complete WorldSim::SimThread::Main() completescripts/gamelogic.lua(148,1) Unload FE scripts/gamelogic.lua(150,1) Unload FE done scripts/mods.lua(287,1) Mod: SeaTest (Sea) Registering prefabs scripts/mods.lua(293,1) Mod: SeaTest (Sea) Registering prefab file: prefabs/Sea scripts/mods.lua(297,1) Mod: SeaTest (Sea) Sea scripts/mods.lua(310,1) Mod: SeaTest (Sea) Registering default mod prefab scripts/gamelogic.lua(164,1) LOAD BE Could not preload undefined prefab 0x350a87f2 (note)Could not preload undefined prefab 0x350a87f2 (note)Could not preload undefined prefab 0x350a87f2 (note)scripts/gamelogic.lua(172,1) LOAD BE: done MiniMapComponent::AddAtlas( minimap/minimap_data.xml )scripts/mainfunctions.lua(122,1) Can't find prefab sea ...amapps/common/dont_starve/data/scripts/gamelogic.lua:467: could not spawn player characterLUA ERROR stack traceback: =[C] in function 'assert' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(467,1) in function 'PopulateWorld' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(832,1) in function 'DoInitGame' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1022,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(709,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(85,1) in function 'Save' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(737,1) =[C] in function 'SetPersistentString' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(740,1) in function 'OnGenerateNewWorld' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1031,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/worldgenscreen.lua(168,1) in function 'cb' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(409,1) in function 'DoFadingUpdate' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(461,1) in function 'Update' C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(46,1)scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen FYI: For the prefab thingy I named as "Sea" just so I had an easier time overnaming everything, should I change the first word to s instead of using capital S? Link to comment Share on other sites More sharing options...
RedRock911 Posted June 15, 2015 Share Posted June 15, 2015 scripts/mainfunctions.lua(122,1) Can't find prefab sea. so you have it names "sea" somewhere, And probably not in the place it's looking for it. So yah, I'd try that. Link to comment Share on other sites More sharing options...
Seiai Posted June 17, 2015 Share Posted June 17, 2015 @jeffhadano,did u add sea to the prefablist in modmain.lua?does your characterpreafab return something like this at the bottom?return MakePlayerCharacter("sea", prefabs, assets, init_function) Link to comment Share on other sites More sharing options...
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