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Scripting errors everywhere!


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I've lost how many times I had to reload the game over and over, if anyone can figure this one out, I need help.

 

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# Generating Normal Mode Default Level
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C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(221,1) Creating story...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/storygen.lua(414,1) LinkNodesByKeys
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(259,1) Baking map... 350
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(284,1) Map Baked!
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(315,1) Encoding...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(319,1) Encoding... DONE
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(374,1) Checking Tags
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(487,1) Populating voronoi...
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/forest_map.lua(622,1) Done forest map gen!
scripts/worldgen_main.lua(246,1) Checking map...
scripts/worldgen_main.lua(600,1) Generation complete
WorldSim::SimThread::Main() complete
scripts/gamelogic.lua(148,1) Unload FE
scripts/gamelogic.lua(150,1) Unload FE done
scripts/mods.lua(287,1) Mod: SeaTest (Sea) Registering prefabs
scripts/mods.lua(293,1) Mod: SeaTest (Sea)  Registering prefab file: prefabs/Sea
scripts/mods.lua(297,1) Mod: SeaTest (Sea)    Sea
scripts/mods.lua(310,1) Mod: SeaTest (Sea)  Registering default mod prefab
scripts/gamelogic.lua(164,1) LOAD BE
Could not preload undefined prefab 0x350a87f2 (note)
Could not preload undefined prefab 0x350a87f2 (note)
Could not preload undefined prefab 0x350a87f2 (note)
scripts/gamelogic.lua(172,1) LOAD BE: done
MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
scripts/mainfunctions.lua(122,1) Can't find prefab sea
...amapps/common/dont_starve/data/scripts/gamelogic.lua:467: could not spawn player character
LUA ERROR stack traceback:
        =[C] in function 'assert'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(467,1) in function 'PopulateWorld'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(832,1) in function 'DoInitGame'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1022,1) in function 'cb'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(709,1)
        =[C] in function 'SetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(85,1) in function 'Save'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(737,1)
        =[C] in function 'SetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(740,1) in function 'OnGenerateNewWorld'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1031,1) in function 'cb'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/worldgenscreen.lua(168,1) in function 'cb'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(409,1) in function 'DoFadingUpdate'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(461,1) in function 'Update'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/update.lua(46,1)
scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen
 
FYI: For the prefab thingy I named as "Sea" just so I had an easier time overnaming everything, should I change the first word to s instead of using capital S?
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