about "frog Rain"


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You need to add the "frograin" component to the world, I think.

 

GetWorld():AddComponent("frograin")

 

And the next time it rains, frog rain happens (in theory, didn't try). You can force rain using:

 

GetSeasonManager():StartPrecip()

 

You can remove frograin using:

 

GetWorld():RemoveComponent("frograin")

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