Atena Posted May 21, 2015 Share Posted May 21, 2015 I wish make a "lighting powder" items from tab. I think "firefiles" or "light nulb" item as a material. But I look for some mods. Seem not more material could make a product. like "fireflies" --> "lighting powder" or "light nulb" --> "lighting powder", and just one column. anybody suggest?local lightingpowder = GLOBAL.Recipe("lightingpowder", { Ingredient("fireflies", 1) }, RECIPETABS.REFINE, TECH.SCIENCE_TWO, nil, nil, nil, 3)Ingredient("fireflies", 1) or Ingredient("lightbulb", 1) is working? Link to comment Share on other sites More sharing options...
Seiai Posted May 21, 2015 Share Posted May 21, 2015 (edited) @Atena, as an easy way ofc u could just make several different recipes that create the same item, but with different ingredients. since u probably also want to decide, which item to use to build it, this would probably be the better way. alternatively, something that might(!) maybe work is to give a function either to Recipie() or Ingredient(), which returns the item u have in your inventory. however, this would be pretty hacky, and iam not sure if it would work at all. Edited May 21, 2015 by Seiai Link to comment Share on other sites More sharing options...
DarkXero Posted May 21, 2015 Share Posted May 21, 2015 Here. I put two more recipes to make boards.example.zip Link to comment Share on other sites More sharing options...
Atena Posted May 24, 2015 Author Share Posted May 24, 2015 Here. I put two more recipes to make boards. Thanks, I try it. Link to comment Share on other sites More sharing options...
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