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Choosen player is hunting others


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Hey,

 

I ve looked about the following post: http://forums.kleientertainment.com/topic/52431-feedback-its-too-easy-to-not-starve/page-2

 

Regurarly this problem comes: DST is too easy. Maybe DST should be renamed in "Don't put on weight".

 

Anyways I got a plan: How about that a new trap can be introduced and the guy who opened it will get somehow stronger, but needs to hunt other player. Maybe he become vampire and needs their blood and so on. Thing is, the game is too easy for some people (guys who are posting here) and too difficult for some (guys who don't know even know this forum or cannot write in english). This is the main thing. IF in 1 world there are people all around equal then my idea does fit. Vampire-player can or must hunt other player and the other player must run or defend themselves (forced being together or leaving their bases regurarly)

 

Another trap can be for 'The crazy witcher', who can summone Giants on bases, who are owned by pros.

 

Or 'The stalking creature', which get to know the locations of players who are 20 feet away from structures like crockpot science machine, etc. and need to catch all player into his masters prison in the caves.

 

Or ....

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