Jump to content

[Gameplay] - Client get immense lag in specific areas


Knae

Recommended Posts

Bug Submission:

Category: Gameplay

Issue Title: Client get immense lag in specific areas

Issue Description: During the 3rd season of our game, specifically the first few days of Spring; one of the clients connecting to my dedicated server found an area with :

- a hound cave "with a "shitload of hounds"

- Goose-Moose thing with its little mooslings

- a bunch of spider nests with spiders running ( all tier 3)

Said player was there with another player then, but only he was suddenly rubber-banding all over the area. It only stopped when he died, the friend with him followed suit not long after since being surrounded by all that is not good for health.

What the player did next was respawn and go back to the area a few times in an attempt to retrieve his belongings. Each time he went near the area, he would rubber-band around until he died.

[note] this happened during our last session last night, which was before an update appeared and it happened after a few hours of playing.

Steps to Reproduce: possible steps:

-find area with a "shitload of" enemies

-lag and die?

small update:

We tried another session 2 days back, and he was able to get his stuff back. Though I did clear a hound nest and a spider nest before hand, I'm uncertain if it helped. 

However, we decided to revert to a client-host instead of a dedicated host, Said player noted that he felt a lot less lag from me hosting through the game than through the dedicated server.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...