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How Would I go about this? I want to change the dance into something else entirely. AKA the onemanband dance. So I extracted the player_one_man_band.zip and used krane to get the spriter project. Then went to the emotes.lua

 

Heres what I found in emotes.lua:

  ["/dance"] =            { anim = { "run_pre", "run_loop", "run_loop", "run_loop", "run_pst" } },

But the onemanbands actions are completely different as I want both the 'idle_onemanband1_loop' and the 'idle_onemanband2_loop' animation. I also do not know how to apply this as I'm more accustomed to character modding.

 

Anyone wanna give me a hand at this? Provided is the onemanband spriter project extracted and ready for examination.

 

 

 

 

 

 

 

 

player_one_man_band.zip

Edited by rons0n
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https://forums.kleientertainment.com/forums/topic/53479-emote-changes/
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@rons0n, you should be able to simply change the animation to the ones indicated in the one man band animation file.

local emotes = require "emotes"emotes["/dance"] = { anim = { "idle_onemanband1_pre", "idle_onemanband1_loop", "idle_onemanband1_loop", "idle_onemanband1_loop", "idle_onemanband1_pst" } } 

Try something like to this change the emotes. You might also need to alter where emotes.lua is being called in order to apply the animations.

 

@All,

 

I will be providing a basic tutorial on how to overwrite emote animations with custom animations as well as create your own custom emotes. The tutorial will consist of code which you will be able to use to do this particular function as it requires advanced level lua programming in order to complete. Please be patient while I write the tutorial and documentation on using the code.

 

~Kzisor/Ysovuka

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