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I'm having trouble with my fidget mod not working right, The mod works in game but has this weird error of spawning in multiple fidgets when you mess with the fidgetdoll. I can't figure it out at all, this mod is pretty much a reskinned glommer trying to follow an eyebone (aka fidgetdoll). I've tried making it like the game files of chester's eyebone but it has no effect. So if someone can help me figure out why it spawns multiple fidgets i'd appreciate it. Note: This is a mod I have no experience with so treat me like a rookie even though my dust mod says otherwise.

 

Link:

http://forums.kleientertainment.com/files/file/1176-fidget/

local function RespawnFidget(inst)    trace("fidgetdoll - RespawnFidget")    StopRespawn(inst)    local fidget = TheSim:FindFirstEntityWithTag("fidget")    if not fidget then        fidget = SpawnFidget(inst)    end    RebindFidget(inst, fidget)end
the game is looking for an entitiy with the tag fidget(TheSim:FindFirstEntityWithTag("fidget")) but i cant find any, because your prefab fidget doesnt have that tag.

add

inst:AddTag("fidget")
near the other addtags in your fidget.lua

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