Jump to content

Status effects


Recommended Posts

Its about time to make it more of survival game, and add some more factors that can speed up or cause the death of a character.

Spider attacks should be able to poison the player, Hound attacks should cause bleeding - its all simple damage over time, its reasonable since you can quicly run away from any monsters. 

Next step would be adding some health conditions, you can catch cold or other disease that will make you weaker, or make your sanity/hunger drain faster etc.

Currently survival is granted, there are no long term problems its all oversymplified and gets quite borig quickly.

 

Link to comment
Share on other sites

Status effects would be interesting. I'm looking forward to status effects caused by weather, like frostbites or skin burns.

To be implemented in this kind of game though, status effects would need a lot of balancing and a solid design.

Link to comment
Share on other sites

Its about time to make it more of survival game, and add some more factors that can speed up or cause the death of a character. Spider attacks should be able to poison the player, Hound attacks should cause bleeding - its all simple damage over time, its reasonable since you can quicly run away from any monsters.  Next step would be adding some health conditions, you can catch cold or other disease that will make you weaker, or make your sanity/hunger drain faster etc. Currently survival is granted, there are no long term problems its all oversymplified and gets quite borig quickly.

 

Try playing "DARKEST DUNGEON"

 

It's a status ailment heaven/hell!

 

O___O 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...