ikatsuke Posted April 8, 2015 Share Posted April 8, 2015 (edited) I've been searching around the existing lua scripts in the quest of finding a way to tint inventory items. It seems I can only affect the color of an object that has been dropped on the floor or widgets. It would be pretty cool to allow tinting of inventory items (vanity reasons would be an immediate use). I keep bumping into opaque userdata types that do not provide any visibility into which methods are available to be called. Anyone has any suggestions towards how could this be achieved? Here is a visual of what I mean: I could of-course create a tile-map with all possible colors but that would be really heavy and process intensive to update if shapes changes also it would be a pain to duplicate any tex files that I'd like to allow tinting for and force the mod to replace those. Edited April 10, 2015 by ikatsuke Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now