xXKIRKYXx Posted April 6, 2015 Share Posted April 6, 2015 Ok so I have attempted to make some custom tools for DS and have followed the "handslot-equippable-item" tutorial by Malacath but I load DS go the the mods selection screen enable my mod then it freezes the game up when it goes to the disclaimer screen and I can't click on the I understand or disable mod I have to close DS I don't know what's going any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Mobbstar Posted April 6, 2015 Share Posted April 6, 2015 Check out your log.txt, it should reveal the error (if there are no indent lines, then the error must be the last line). If you fail to find the error, or to understand it, upload your log.txt here. Use spoiler tags please: [ spoiler] Text [ /spoiler]without the spaces becomes: Text Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 6, 2015 Author Share Posted April 6, 2015 Well I done a little research and I'm using the GOG standalone version of DS and for some reason the don't starve mod tools auto compiler doesn't work and I'm pretty sure that's the reason cause I have double and triple checked my work. I have tried to run the auto compiler and it doesn't do anything, so what should I do is there any other opinions out there for the standalone version. Link to comment Share on other sites More sharing options...
Corrosive Posted April 6, 2015 Share Posted April 6, 2015 @xXKIRKYXx, From what I can gather, the GOG standalone version is a little bit behind in version if you don't update it manually. In any case, you should still post your log file as Mobbstar suggested. Log.txt (Steam and Standalone)In order to find your game's log.txt file:PC: Go to your documents folder at Documents\klei\donotstarve\log.txt Mac: Go to your documents folder at ~/Documents/Klei/DoNotStarve/log.txtLinux: Go to your Klei folder at ~/.klei/DoNotStarve/log.txt Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 6, 2015 Author Share Posted April 6, 2015 Ok I will add the Log.txt when I get off work but I'm positive it's the auto compiler cause I can get a character mod to work great just no tools or weapons mods so I'm guessing I need an updated don't starve mod tools, correct if that seems wrong. Link to comment Share on other sites More sharing options...
Corrosive Posted April 6, 2015 Share Posted April 6, 2015 The autocompiler only ever gets invoked before the game starts up. It's only real function is to convert assets into Klei-specific formats, and has almost no interaction with Lua. Edit: The autocompiler is a collection of C++ and python tools that search the mod subdirectories for specific folders, then compiles image and animation assets into Klei's formats. If it fails, you generally get a warning message in the console before the game loads up(which may occur too fast to read reliably). The range of possible errors that you could encounter from those assets not being converted is pretty limited. For the most part, the only things (apart from an OS or hardware error) that cause the game to lock up/freeze are errors involving the C++ engine(uncommon), and Lua formatting mistakes(very common), which cause the Lua interpreter to be uncertain about how to handle the current execution context. (It is better to abort execution then to try to assume what the programmer intended and (potentially) cause irreparable damage to data.) Edit2: fixed 2 typos. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 6, 2015 Author Share Posted April 6, 2015 ok thanks for the info I will post the Log.txt later at work now. Should I try to load my mod then copy the Log.txt and then post it Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 7, 2015 Author Share Posted April 7, 2015 Starting upDon't Starve: 100795 WIN32Build Date: 2014-04-29_18-24-17cGame::InitializeOnMainThreadWindowManager::InitializeTHREAD - started 'GAClient' (2772)HttpClient::ClientThread::Main()RestoreWindowPosition Saved Client Pos (0 x 22) Adjusted Window Pos (-8 x -8)EnsureWindowOnScreen All good.GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce 6150 LE (Microsoft Corporation - WDDM))GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (18, 18):GL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 4096GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 4096GL_MAX_VIEWPORT_DIMS = 4096, 4096GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0GL_MAX_FRAGMENT_UNIFORM_VECTORS = 2214 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3THREAD - started 'WindowsInputManager' (4032)cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.luascripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 704 scripts/playerprofile.lua(425,1) loaded profile scripts/playerprofile.lua(489,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1125,1) OnFilesLoaded() scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(92,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0x4aeb6641 (armordragonfly)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0xeb646050 (icehat)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd3671c87 (rainhat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0x2f0f89cb (reflectivevest)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x7fceff10 (featherfan)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xd2c60301 (dragonflychest)Could not unload undefined prefab 0xa72c4129 (dragonflychest_placer)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0xb4e674c6 (hawaiianshirt)Could not unload undefined prefab 0xc78d9876 (siestahut)Could not unload undefined prefab 0xb22fa874 (siestahut_placer)Could not unload undefined prefab 0xce5a342e (firesuppressor)Could not unload undefined prefab 0xbbba0ebc (firesuppressor_placer)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xa6b98890 (beargervest)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x8a2d55ba (catcoonhat)Could not unload undefined prefab 0x4116c653 (raincoat)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x6c77c310 (fast_farmplot_placer)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x1eee0485 (transistor)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xff7a976 (staff_tornado)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xc22935e4 (icepack)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x1c42203 (bell)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x3ede96f8 (nightstick)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x651e3e9e (eyebrellahat)Could not unload undefined prefab 0x92ccc001 (coldfirepit)Could not unload undefined prefab 0x21e04429 (coldfirepit_placer)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xacbea762 (fertilizer)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0x6dda899f (watermelonhat)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x39311b4d (grass_umbrella)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x4058bc0 (molehat)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0x8d60ee3a (coldfire)Could not unload undefined prefab 0xe72d29b0 (coldfire_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x321f7255 (slow_farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(95,1) Unload BE done scripts/dlcsupport.lua(25,1) Load scripts/DLC001_prefab_files scripts/gamelogic.lua(103,1) Load FE scripts/gamelogic.lua(105,1) Load FE: done SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.Reset() returningCURL ERROR: Could not resolve host: www.dontstarvegame.com; Host not foundQueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"klei", "limit": 20}scripts/screens/modsscreen.lua(798,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(785,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs ../mods/RPG HUD/modicon.tex is 200x200 but compressed textures must have power of 2 dimensions.CURL ERROR: Could not resolve host: lbsMetricDS-2124895291.us-west-2.elb.amazonaws.com; Host not foundscripts/screens/modsscreen.lua(790,1) Unloading Mod Info Prefabs Collecting garbage...lua_gc took 0.04 seconds~SimLuaProxy()lua_close took 0.03 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(158,1) running main.luascripts/modindex.lua(257,1) loaded modindex scripts/modindex.lua(57,1) ModIndex: Beginning normal load sequence.scripts/mods.lua(144,1) Loading mod: watson (No modinfo.lua, using defaults... ) scripts/mods.lua(168,1) Mod: watson Loading modworldgenmain.lua scripts/mods.lua(176,1) Mod: watson Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(168,1) Mod: watson Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 704 scripts/playerprofile.lua(425,1) loaded profile scripts/playerprofile.lua(489,1) bloom_enabled false scripts/saveindex.lua(97,1) loaded saveindex scripts/gamelogic.lua(1125,1) OnFilesLoaded() scripts/gamelogic.lua(1114,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(86,1) FE assets already loaded scripts/mods.lua(258,1) Mod: watson Registering prefabs scripts/mods.lua(264,1) Mod: watson Registering prefab file: prefabs/watson scripts/mods.lua(17,1) error calling LoadPrefabFile in mod watson: ...d Tools/mod_tools/Don't Starve/data/scripts/util.lua:276: Could not find an asset matching anim/watson.zip in any of the search paths.LUA ERROR stack traceback: =[C] in function 'assert' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/util.lua(276,1) in function 'resolvefilepath' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/mainfunctions.lua(51,1) in function 'RegisterPrefabs' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/mainfunctions.lua(78,1) =(tail call) ? =[C] in function 'xpcall' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/mods.lua(15,1) C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/mods.lua(265,1) in function 'RegisterPrefabs' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/gamelogic.lua(90,1) in function 'LoadAssets' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/gamelogic.lua(1106,1) in function 'DoResetAction' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/gamelogic.lua(1121,1) in function 'complete_callback' ... =[C] in function 'GetPersistentString' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/saveindex.lua(89,1) in function 'Load' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/gamelogic.lua(1142,1) in function 'callback' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/playerprofile.lua(519,1) in function 'Set' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/playerprofile.lua(403,1) =[C] in function 'GetPersistentString' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/playerprofile.lua(401,1) in function 'Load' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/gamelogic.lua(1141,1) in main chunk =[C] in function 'require' C:/GOG Games/Don't Starve Mod Tools/mod_tools/Don't Starve/data/scripts/mainfunctions.lua(639,1) scripts/mods.lua(215,1) Disabling watson because it had an error. scripts/frontend.lua(717,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(281,1) Mod: watson Registering default mod prefab SimLuaProxy::QueryServer()scripts/modindex.lua(67,1) ModIndex: Load sequence finished successfully.Reset() returningCURL ERROR: Could not resolve host: www.dontstarvegame.com; Host not foundCould not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0x287f9bdd (eyebrella)Could not unload undefined prefab 0x287f9bdd (eyebrella)scripts/mods.lua(293,1) unloading prefabs for mod MOD_watson Collecting garbage...lua_gc took 0.05 seconds~SimLuaProxy()lua_close took 0.03 secondsCould not unload undefined prefab 0xe5bb0a (firework_fx)Could not unload undefined prefab 0x97380db1 (multifirework_fx)Could not unload undefined prefab 0x287f9bdd (eyebrella)Could not unload undefined prefab 0x287f9bdd (eyebrella)Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClient::ClientThread::Main() completeShutting down Ok so watson is my mod name what I get from this is it loaded successfully Link to comment Share on other sites More sharing options...
Corrosive Posted April 7, 2015 Share Posted April 7, 2015 @xXKIRKYXx, It's unable to locate anim/watson.zip in one of your mod's folders. This could mean that the file isn't there, or is corrupt. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 7, 2015 Author Share Posted April 7, 2015 Well I'm following the "handslot-equippable-item" tutorial so I can make the anim/watson.zip out and does the same thing. DS always freezes on the disclaimer page when activating mods only for my tools mod not for my character mod. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 14, 2015 Author Share Posted April 14, 2015 Ok I got so I got the mod to work but when I debug spawn my item it has no ground animation but I can pick it up and use it and has an inventory, why can't I see it stuck in the ground Link to comment Share on other sites More sharing options...
Corrosive Posted April 14, 2015 Share Posted April 14, 2015 @xXKIRKYXx, Same problem. Hit backspace and then c_spawn() your item. (the c_spawn command is a shortcut that automatically makes the item the debug entity) Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 14, 2015 Author Share Posted April 14, 2015 @Corrosive,I rebuilt the entire mod I will upload tonight, but I will try to use the c_spawn before and see it it does. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 15, 2015 Author Share Posted April 15, 2015 I still can't see my image on the ground w hen I c_spawn it. Link to comment Share on other sites More sharing options...
Corrosive Posted April 15, 2015 Share Posted April 15, 2015 @xXKIRKYXx, Sorry, I think I I omitted the most important part here! Press backspace before or after spawning the item and look on the top left. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 15, 2015 Author Share Posted April 15, 2015 I did that and still can't figure out what is going on, I can up load my mod or if you can point me in the direction in need to go. Link to comment Share on other sites More sharing options...
Corrosive Posted April 15, 2015 Share Posted April 15, 2015 @xXKIRKYXx, The thing that says "Anim Missing!" should be a red flag, no? It could be any of the following:Your animation file is missingYour animation file is corruptYou misnamed the animationYou have drawn the ire of a trickster god who is screwing with you. If you use the forums' search function, you'll find quite a few people asking about the same problem-- I'd start there. Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 16, 2015 Author Share Posted April 16, 2015 @Corrosive,thanks for your help I appreciated it.I have just and double checked and I am certain I have everything named right and have all the correct files cause I can see my character holding it and using the tools just can't see it when I drop it to the ground Link to comment Share on other sites More sharing options...
Blueberrys Posted April 16, 2015 Share Posted April 16, 2015 @xXKIRKYXx Please check this quick guide. Edit: I know it's irrelevant to the problem, but it will really help you in almost everything computer-related. Link to comment Share on other sites More sharing options...
Corrosive Posted April 16, 2015 Share Posted April 16, 2015 @xXKIRKYXx, The animation used when holding it is, in fact, not an animation you provided. That animation is a core part of all of the player animations. All you are doing when you equip an item is swap out a single symbol(sprite) on the BUILD(the collection of symbols/sprites) of an animation with your own item's symbol. When the item is on the ground, however, it needs its own animation, which the game is telling you is invalid or missing. Again, you should use the search function. You aren't the first person to have this problem, nor are you the first I've answered about it. Or second, or third, or fourth... Link to comment Share on other sites More sharing options...
xXKIRKYXx Posted April 16, 2015 Author Share Posted April 16, 2015 @xXKIRKYXx Please check this quick guide.Edit: I know it's irrelevant to the problem, but it will really help you in almost everything computer-related.don't have internet at my house doing this from my phone. Link to comment Share on other sites More sharing options...
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