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Behaviour of Larger Map Sizes


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Currently setting map sizes to medium, large, or huge makes the individual biomes within the game larger but does not actually increase the number of biomes on a map. What this does is it increases the difficulty of the game (more travelling to reach a variety of resources) instead of the expected behaviour, which is a world with more biomes to explore. 

 

Is there any reason why we cannot have a world with more than a set number of biomes? 

 

 

 

(PS: please set the default map size of RoG beta in DST back to 'Default'. It's been set to Large by default for some odd reason)

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Currently setting map sizes to medium, large, or huge makes the individual biomes within the game larger but does not actually increase the number of biomes on a map. What this does is it increases the difficulty of the game (more travelling to reach a variety of resources) instead of the expected behaviour, which is a world with more biomes to explore. 

 

Is there any reason why we cannot have a world with more than a set number of biomes? 

 

 

 

(PS: please set the default map size of RoG beta in DST back to 'Default'. It's been set to Large by default for some odd reason)

DST is large by default because you need more ressources to feed all your mates lol.

Also, except if you rebuilt all the world gen base, you can't just create more biomes.

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DST is large by default because you need more ressources to feed all your mates lol.

Also, except if you rebuilt all the world gen base, you can't just create more biomes.

I don't know, I think even on the smallest size map, good resource management can allow you to last a long time if not indefinitely. (Or just limit to 2 players instead of 6.)

 

But that's what I mean by why the world gen base is scripted in a way that doesn't scale with map size. Seems oddly designed.

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