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Is there a way to test client side easier?


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So getting really into DST modding, and making lots of progress on my mods thanks to the awesome help I'm receiving on the forum.  Usually when I get my mod's to a nice spot I upload them friends only so we can check them out, but sometimes I get issue's that only happen client side.

 

 

Is there an easier way to test code client side?  I searched with the tags "test client" and came up empty so maybe I just searched the wrong thing.

 

But is there a way I can make my game run as if I was testing client side?

 

 

 

Primarily trying to figure out why I can't craft items client side, I have the sortkey set but it's still having issues and it would be quicker to find the problem if I could emulate running client side.

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So getting really into DST modding, and making lots of progress on my mods thanks to the awesome help I'm receiving on the forum.  Usually when I get my mod's to a nice spot I upload them friends only so we can check them out, but sometimes I get issue's that only happen client side.

 

 

Is there an easier way to test code client side?  I searched with the tags "test client" and came up empty so maybe I just searched the wrong thing.

 

But is there a way I can make my game run as if I was testing client side?

 

 

 

Primarily trying to figure out why I can't craft items client side, I have the sortkey set but it's still having issues and it would be quicker to find the problem if I could emulate running client side.

 

Yes, you use the dedicated server software to run a LAN server which you can test as a client.

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