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Server Became unreachable after getting mods to work.


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I am working my way through running a dedicated server, and i finally slugged away at it enough to get mods to work... But I cannot play now. I get the try yelling louder error (which i never got before, I've been playing un-modded with a few friends for a week now and have never seen it) I only have one mod enabled. My dedicated_server_mods_setup.lua Looks like this

 

ServerModSetup("384633033")

-skip_update_server_mods

 

My modsettings.lua is super simple, to force others to use the mod on my server it is just 

ForceEnableMod("workshop-384633033")

 

Do you know why adding those bits would prevent me from connecting to my server?

I am working my way through running a dedicated server, and i finally slugged away at it enough to get mods to work... But I cannot play now. I get the try yelling louder error (which i never got before, I've been playing un-modded with a few friends for a week now and have never seen it) I only have one mod enabled. My dedicated_server_mods_setup.lua Looks like this

 

ServerModSetup("384633033")

-skip_update_server_mods

 

My modsettings.lua is super simple, to force others to use the mod on my server it is just 

ForceEnableMod("workshop-384633033")

 

Do you know why adding those bits would prevent me from connecting to my server?

 I think modoverrides.lua is better than force enable mod, why are u using skip update server mods??

 I think modoverrides.lua is better than force enable mod, why are u using skip update server mods??

Because I am a total novice when it comes to all of this and was looking for work around to get my mods to work. I figured out that removing the skip_update_server_mods resolved my issue with connectivity. 

 

What is modoverrides.lua I dont see it, and im not sure what it does.

 

I am currently trying to make it so that when another player enters my server they are able to use the character mods i have installed. I know its possible, I just played on a server earlier that had this and it was really nice. 

Because I am a total novice when it comes to all of this and was looking for work around to get my mods to work. I figured out that removing the skip_update_server_mods resolved my issue with connectivity. 

 

What is modoverrides.lua I dont see it, and im not sure what it does.

 

I am currently trying to make it so that when another player enters my server they are able to use the character mods i have installed. I know its possible, I just played on a server earlier that had this and it was really nice. 

 

modoverrides.lua tells server what mods do you want to use, of course yo have to be a different folder for your server in my documents/klei, not the same client one, inside the server folder u need to create setting.ini, modoverrdes.lua, worldgenoverride.lua and servertoken

 I think modoverrides.lua is better than force enable mod, why are u using skip update server mods??

 

it's works good for me with modsettings.lua, so i don't know if modoverrides.lua is better or not, can be just an alternative

Currently I have resolved all of my issues, I just kept trouble-shooting until it worked. Thank you for the attempted help, it gave me a few other ideas on what I may have had to change. I was over complicating things earlier, adding code that didn't need to be there.

@ToNiO55, The only real differences between modsettings and modoverrides is that modoverrides lets you set configuration options, and modoverrides is in the config directory, so you can switch between multiple mod configurations by switching config directories.

 

@Starkie-skip_update_server_mods is supposed to be a launch option, e.g. one that you set in the properties through Steam (or in a shortcut's "target" line outside of Steam). But in any case, the only reason to set that launch option is if you are unable to download mods for some reason and it's getting stuck while trying to.

it's works good for me with modsettings.lua, so i don't know if modoverrides.lua is better or not, can be just an alternative

 

 

@ToNiO55 modsettings.lua is better if u want to have different mods in your servers, because is placed in the custom folder server, not in program files

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