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map icon for custom chester... what am i missing.


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So this code for big daddy works and all but adding him into the chester family mod is a bit of a snag here. It doesn't like the bigdaddy.lua file for some reason. It worked fine as a stand alone type mod but adding it in to the entire mod itself with bluster seems to just make the game crash on the spot soon as it is enabled. I have not done any updates having to do with us trying to add in big daddy to the mod yet so the mod is still playable and functional for other people.

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Very weird. Any logs?

 

Also, are you guys trying to use the big daddy build? It's corrupt, it crashes the game.

 

I will try to fuse both new chesters into a mod later, see if it crashes.

Edited by DarkXero
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the anim was the cause of the crash thanks. i substituted my own and it worked great. also the file she sent me had a bunch of things in there that didn't seem needed. like sleep.lua and other stuff.

 

ps you should friends me on steam i am afetogbo everywhere.

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okay there is a bug with all of our chester mods that has been bugging me since the start. but it was a small issue. now with big daddy it is more of an issues.

 

when our custome chesters are looking up the right half is a dead zone for clicking on him. it doesn't matter what anim we use. like i have a spider as the anim and it is still only the up idle anim that is messed up in the same way.

 

vanilla chester does not suffer from this and I am at a lose as to what can cause it.

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Big Daddy is officially working and up and running in the mod. Have fun!!!

 

We are off to our other projects such as finishing Afester and then starting on something I would like to have ready by the time my birthday hits.

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And now another bug has hit us. This time it's in the worldgenmain.lua file. It keeps giving me this little error in the log and on screen when the game crashes.

 

[00:01:45]: error calling LevelPreInitAny in mod workshop-407977022 (Chester Family): 
[string "../mods/workshop-407977022/modworldgenmain...."]:74: table index is nil
LUA ERROR stack traceback:
        ../mods/workshop-407977022/modworldgenmain.lua(74,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(165,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
[00:01:45]: DoLuaFile Error: [string "scripts/mods.lua"]:393: [string "../mods/workshop-407977022/modworldgenmain...."]:74: table index is nil
LUA ERROR stack traceback:
        ../mods/workshop-407977022/modworldgenmain.lua(74,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(165,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/mods.lua(393,1) in function 'DisplayBadMods'
        scripts/mods.lua(169,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
[00:01:45]: [string "scripts/mods.lua"]:393: [string "../mods/workshop-407977022/modworldgenmain...."]:74: table index is nil
LUA ERROR stack traceback:
        ../mods/workshop-407977022/modworldgenmain.lua(74,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(165,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
LUA ERROR stack traceback:
        =[C] in function 'error'
        scripts/mods.lua(393,1) in function 'DisplayBadMods'
        scripts/mods.lua(169,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
[00:01:45]: Error loading worldgen_main.lua
[00:01:45]: WorldSim::SimThread::Main() ERROR
[00:01:45]: [string "../mods/workshop-407977022/modworldgenmain...."]:74: table index is nil
LUA ERROR stack traceback:
        ../mods/workshop-407977022/modworldgenmain.lua(74,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        scripts/mods.lua(165,1) in function 'modfn'
        scripts/worldgen_main.lua(486,1)
        =(tail call) ?
        =(tail call) ?
[00:01:45]: SCRIPT ERROR! Showing error screen
[00:01:45]: WorldSim::SimThread::Main() complete
[00:01:46]: QueryServerComplete no callback
[00:01:46]: QueryServerComplete no callback
[00:07:03]: Force aborting...
 
Someonw wanna point me in the right direction of what is happening here?
Edited by Kooky
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