Kirdow Posted March 8, 2015 Share Posted March 8, 2015 I have a mod, which tweaks how Health/Hunger/Sanity regen works. I also have a bunch of other mods enabled at the same time as I debug by mod. one of the mods is called RPG HUD Neat (can be found here). When I debug my mod (aka I use my mod locally without uploading it to workshop first) it's fully compatible with eachother. but when I upload it to steam workshop something weird happens. When I enter a world it crashes in inventorybar.lua, which is a file that is getting overwritten by RPG HUD Neat. My mod though, doesn't override any game files, I use only my own files. and the variables I use to change the stats is inst.components.health / inst.components.hunger / etc.. So because it only crash when it's downloaded via workshop and not when it's added manually to the mods folder I thought of that maybe the workshop mods gets loaded before the local ones. So because of that I wonder, is there a way to make my mod wait for RPG HUD Neat to get fully loaded before I init my code? Thanks Link to comment Share on other sites More sharing options...
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