afetogbo Posted March 3, 2015 Share Posted March 3, 2015 I want to check the setting from one mod and use that variable in my mod. is this possible? Link to comment https://forums.kleientertainment.com/forums/topic/51679-can-on-mod-access-the-configurations-for-another-mod/ Share on other sites More sharing options...
rezecib Posted March 3, 2015 Share Posted March 3, 2015 @afetogbo, Apparently, yes:local KnownModIndex = GLOBAL.KnownModIndexlocal modname = "workshop-343753877"if KnownModIndex:IsModEnabled(modname) then print("Status Announcements is enabled, time for some shenanigans >:D") local EXPLICIT = GLOBAL.GetModConfigData("EXPLICIT", modname) if EXPLICIT then print("filthy cheating cheaters cheating to get numbers they shouldn't have") else print("good, this person must be a purist") endend Link to comment https://forums.kleientertainment.com/forums/topic/51679-can-on-mod-access-the-configurations-for-another-mod/#findComment-618796 Share on other sites More sharing options...
afetogbo Posted March 3, 2015 Author Share Posted March 3, 2015 I got it to work the way i want it to withlocal KnownModIndex = GLOBAL.KnownModIndexlocal modname = "workshop-343753877"if KnownModIndex:IsModEnabled(modname) then print("workshop-343753877 Compatibility Enabled") EXPLICIT = GLOBAL.GetModConfigData("EXPLICIT", modname) else EXPLICIT_rate = 0 print("workshop-343753877 Compatibility disabled") endI then can use the value of explicit.so for example I can use the value of santamod candycane runspeed for a wintergreen version if greater then 0 Link to comment https://forums.kleientertainment.com/forums/topic/51679-can-on-mod-access-the-configurations-for-another-mod/#findComment-618902 Share on other sites More sharing options...
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