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[Client Crash] - Client crash if I open a chester


Maris

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Bug Submission:

Category: Client Crash
Issue Title: Client crash if I open a chester
Issue Description: Screenshot:

3359826.jpg
log.txt:
[00:00:28]: WARNING! Could not find region 'OUTOFSPACE' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?[00:00:28]: Looking for default texture '(null)' from atlas 'images/inventoryimages.xml'.[00:00:28]: images/inventoryimages.xmlLUA ERROR stack traceback:        scripts/widgets/image.lua(30,1) in function 'SetTexture'        scripts/widgets/image.lua(11,1) in function '_ctor'        scripts/class.lua(181,1) in function 'Image'        scripts/widgets/itemtile.lua(38,1) in function '_ctor'        scripts/class.lua(181,1) in function 'ItemTile'        scripts/widgets/containerwidget.lua(116,1) in function 'Refresh'        scripts/widgets/containerwidget.lua(104,1) in function 'Open'        scripts/screens/playerhud.lua(171,1) in function 'OpenContainer'        scripts/components/container_replica.lua(204,1) in function 'Open'        scripts/components/container_replica.lua(58,1) in function 'fn'        scripts/scheduler.lua(187,1) in function 'OnTick'        scripts/scheduler.lua(398,1) in function 'RunScheduler'        scripts/update.lua(160,1)[00:00:28]: images/inventoryimages.xmlLUA ERROR stack traceback:        scripts/widgets/image.lua(30,1) in function 'SetTexture'        scripts/widgets/image.lua(11,1) in function '_ctor'        scripts/class.lua(181,1) in function 'Image'        scripts/widgets/itemtile.lua(38,1) in function '_ctor'        scripts/class.lua(181,1) in function 'ItemTile'        scripts/widgets/containerwidget.lua(116,1) in function 'Refresh'        scripts/widgets/containerwidget.lua(104,1) in function 'Open'        scripts/screens/playerhud.lua(171,1) in function 'OpenContainer'        scripts/components/container_replica.lua(204,1) in function 'Open'        scripts/components/container_replica.lua(58,1) in function 'fn'        scripts/scheduler.lua(187,1) in function 'OnTick'        scripts/scheduler.lua(398,1) in function 'RunScheduler'        scripts/update.lua(160,1)[00:00:28]: SCRIPT ERROR! Showing error screen	

 


Steps to Reproduce: I'm not sure. You can try use my save file and mods for dedicated. Server is fine. Crash occurs  only on client side. "Bad" chester is here on the map:
3359847.jpg

server.zip

Also I get another random crash on client (chance ~50%):

[00:00:22]: Reset() returning[00:00:22]: Attempting to send resume request[00:00:22]: QueryServerComplete no callback[00:00:23]: ReceiveResumeNotification[00:00:23]: Registering duplicate lua network variable 1319528600 in entity trap_teeth[100032][00:00:23]: Break at: ..\source\simlib\Entity.cpp(314) :

​There is no crash screen. I posted end of log.txt. There is no nothing in log.txt below this strings. It says just "not responding". Next time I got this:

[00:00:24]: Reset() returning[00:00:24]: Attempting to send resume request[00:00:24]: QueryServerComplete no callback[00:00:24]: ReceiveResumeNotification[00:00:25]: Registering duplicate lua network variable 229718694 in entity wilson[100032][00:00:25]: Break at: ..\source\simlib\Entity.cpp(314) :

​My it's broken server files? But server is ok. Crash only for client and only on entering the world.

Archived

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