Okem57 Posted February 20, 2015 Share Posted February 20, 2015 I just made a character for a friend and everything worked fine until I edited the animation textures. I didn't make a new file I just barely changed the original Wilson (taking off the hair and changing some colors. help?log.txt Link to comment Share on other sites More sharing options...
TomServo Posted February 20, 2015 Share Posted February 20, 2015 Your characters name didn't start with a W and the game became sentient to prevent you from submitting it. Link to comment Share on other sites More sharing options...
Okem57 Posted February 20, 2015 Author Share Posted February 20, 2015 I feel like that isn't the problem. Link to comment Share on other sites More sharing options...
Blueberrys Posted February 20, 2015 Share Posted February 20, 2015 I feel like that isn't the problem.Ahahaha! Maybe not, but with all the original character's names starting with "W", and majority of custom characters following the format, it might as well be the case. Your textures are in the wrong format. Make sure your settings match these:- Pixel format : DXT5- Texture type : 2D- Mipmap resize filters : default- [Generate Mipmaps] ticked- [Pre-multiply Alpha] ticked Link to comment Share on other sites More sharing options...
TomServo Posted February 20, 2015 Share Posted February 20, 2015 Remember kids, coding is a type of black magic anyone can learn! Link to comment Share on other sites More sharing options...
Okem57 Posted February 20, 2015 Author Share Posted February 20, 2015 Ahahaha! Maybe not, but with all the original character's names starting with "W", and majority of custom characters following the format, it might as well be the case. Your textures are in the wrong format. Make sure your settings match these:- Pixel format : DXT5- Texture type : 2D- Mipmap resize filters : default- [Generate Mipmaps] ticked- [Pre-multiply Alpha] ticked How do I fix this? Link to comment Share on other sites More sharing options...
notquitethatguy Posted February 22, 2015 Share Posted February 22, 2015 A good check is if you're saving files with Paint.net or whatever, make sure it saved as "32-bit". Hope that helped. Link to comment Share on other sites More sharing options...
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