ohbaebpls Posted February 17, 2015 Share Posted February 17, 2015 I've created a character that resembles myself, but I am having some trouble getting the dimensions correct for accurate texture placement and pivoting. I designed the hair in such a way that it exceeds the default space provided in the character texture file. Hopefully someone can point me in the right direction. All of the artwork is complete, so if someone needs to see the individual file in order to better help me, I'd be willing to file share and discuss over skype/email. Link to comment Share on other sites More sharing options...
ohbaebpls Posted February 17, 2015 Author Share Posted February 17, 2015 I'm thinking all I need to do is create a new Texture Atlas. Is there a way I can do this with Spriter? Link to comment Share on other sites More sharing options...
HungryBerryBush Posted February 17, 2015 Share Posted February 17, 2015 I have actually been wondering about this myself. Link to comment Share on other sites More sharing options...
HungryBerryBush Posted February 21, 2015 Share Posted February 21, 2015 Bump!okay, I think I have figured it out. Are you using this template by the way?http://forums.kleientertainment.com/topic/46849-tutorial-using-extended-sample-character-template/ Link to comment Share on other sites More sharing options...
RedRock911 Posted February 22, 2015 Share Posted February 22, 2015 as far as my stuff goes, I've been using gimp, and just extending the png, for instance if it's a 300x300 head piece, and I needed a little more space, I'll go 320x320 (as an example) then go back and compare the placement to the original 300x300 of the template. As long as it's not a huge size difference, It's worth the shot trying that. Just make sure you make a copy of your stuff BEFORE you do that, in case things don't go according to that method. Link to comment Share on other sites More sharing options...
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