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Webserver and Percentage of Download


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Hi,

 

I know it is not related to the game itself

but I think its may be interesting for some server administrator

 

I wondered if it would be better to use a web server rather than go on a workshop
 

the workshop would be simply a database for mods

 

I do not know if the mods are large size or not

maybe that in the future will be the larger-sized

 

and if possible add a download percentage in loading menu when you try to join a server

 

I think this idea because I use it on many game server and allows most everyone to have their own redirection system, and not use the same source as the workshop download

 

its still an idea, I do not know if it is possible to apply a technically on "don't starve"

in any case I use this method on source engine games and unreal engine

 

https://support.steampowered.com/kb_article.php?ref=9717-HMAP-7066

 

This can be very handy when many mods on servers

@ToNiO55, I'm a little unsure of my interpretation of what you wrote, but I think you're asking for the server to be able to directly send its current mods to the client. This is something that was considered, but last I heard, the devs want to avoid doing that if at all possible, because the workshop gives them a little control over the mods-- if mods can automatically propagate from hosts to clients, you can run into some viral behavior there which opens up opportunities for "malware mods" or something.

 

I can imagine there are other problems it would cause, too, like maybe someone's mod download gets corrupted or tampered with, then they host a server, now the faulty version of the mod spreads to clients, and their games don't check for an update because they see they have the latest version number, etc...

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