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Well, if the particles you talk about are prefabs (EDIT: e.g. torchfire), that is easily possible. If the particles are part of a bigger animation, I don't think it would do what you mean.

Edited by Mobbstar

torchfire is an emitter, it is an entity which you have follow an item or character and it releases texture particles in directions based on style, speed, life, ect.

 

The emitter itself can have a inst.Light attached, but as for the particles themselves.... I was wondering if those could have Light attached to them aswell.

 

Or... is it possible to have the emitter emit fx particles, rather then just texture ones.

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