[Client Crash] - Crash due to mod maybe? i dont know.


serpent

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Hmm, I don't think it was the mods. I tried to replicate it though, and couldn't. My guess is there might be some weird edge case where oncollide could pass nil to other. Looks like it's passed to the C++ code through inst.Physics, though, so I can't look at how it's getting its arguments.

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