Jump to content

OverrideSymbol function?


Recommended Posts

@SenL, I'm not completely sure, but I think it's this:

 

AnimState:OverrideSymbol(symbol, build, animation)

 

symbol: The part of a given bank's AnimState that can be swapped (e.g. the torso of a player)

build: The build of the thing being swapped in

animation: The particular animation within the build being swapped in that you want to play.

 

This is just my speculation based on looking at the game's code, mostly at prefabs/amulets

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...