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OverrideSymbol function?

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@SenL, I'm not completely sure, but I think it's this:


AnimState:OverrideSymbol(symbol, build, animation)


symbol: The part of a given bank's AnimState that can be swapped (e.g. the torso of a player)

build: The build of the thing being swapped in

animation: The particular animation within the build being swapped in that you want to play.


This is just my speculation based on looking at the game's code, mostly at prefabs/amulets

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