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3 questions about haunting


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Do you guys know answer to some fo these questions? It might be added to my "Best to haunt" list on wiki if considered usefull...

 

-How are normal ghosts useful to player-ghosts? 

-Does haunting lazy forager still has 25% chance of picking up nearby items to player-ghost? Because this would allow something even more awesome...

-Will haunted Ewecus try to spawn a new one?

 

Thanks  :-)

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-How are normal ghosts useful to player-ghosts?

Just haunt graves until you have a big army of them and lead

them to something you wanna kill/destroy(spiders, spider dens,

pigs, whatever you wanna try to kill)

 

-Does haunting lazy forager still has 25% chance of picking up nearby items to player-ghost? Because this would allow something even more awesome...

The lazy forager isn't added to DST right now and ghosts don't have

an inventory...so nope.

 

-Will haunted Ewecus try to spawn a new one?

Nope

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-Will haunted Ewecus try to spawn a new one?
There's a reason why that's listed under the "non-functional special effects" list :p. The game technically tries to do it, yes, but it will always fail because the ghost being there cancels the spawn. But I imagine when they do another pass through of the Ewecus that it will change-- right now it still has some leftover code from them copying beefalo.lua. 
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The lazy forager isn't added to DST right now and ghosts don't have

an inventory...so nope.

 

Well, I've heard it somehow was possible even if their inventory is hidden.

Anyway, thank you guys for clearing it for me :)

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