fsp98 Posted January 10, 2015 Share Posted January 10, 2015 Do you guys know answer to some fo these questions? It might be added to my "Best to haunt" list on wiki if considered usefull... -How are normal ghosts useful to player-ghosts? -Does haunting lazy forager still has 25% chance of picking up nearby items to player-ghost? Because this would allow something even more awesome...-Will haunted Ewecus try to spawn a new one? Thanks Link to comment Share on other sites More sharing options...
Michi01 Posted January 10, 2015 Share Posted January 10, 2015 -How are normal ghosts useful to player-ghosts?Just haunt graves until you have a big army of them and leadthem to something you wanna kill/destroy(spiders, spider dens,pigs, whatever you wanna try to kill) -Does haunting lazy forager still has 25% chance of picking up nearby items to player-ghost? Because this would allow something even more awesome...The lazy forager isn't added to DST right now and ghosts don't havean inventory...so nope. -Will haunted Ewecus try to spawn a new one?Nope Link to comment Share on other sites More sharing options...
rezecib Posted January 10, 2015 Share Posted January 10, 2015 -Will haunted Ewecus try to spawn a new one? There's a reason why that's listed under the "non-functional special effects" list . The game technically tries to do it, yes, but it will always fail because the ghost being there cancels the spawn. But I imagine when they do another pass through of the Ewecus that it will change-- right now it still has some leftover code from them copying beefalo.lua. Link to comment Share on other sites More sharing options...
fsp98 Posted January 10, 2015 Author Share Posted January 10, 2015 The lazy forager isn't added to DST right now and ghosts don't havean inventory...so nope. Well, I've heard it somehow was possible even if their inventory is hidden.Anyway, thank you guys for clearing it for me Link to comment Share on other sites More sharing options...
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