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[Scripting] health decay


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Is there a way to make health decay similar to the way sanity drops in the dark?

 

I have a character that takes sun damage and currently I'm using DoPeriodicTask and inst.components.health:DoDelta()

 

It works, but it's rather distracting to hear the health lost sound effect every second or so and to not have that fancy black arrow over the health bar.

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