Dilwoah Posted January 8, 2015 Share Posted January 8, 2015 Question is in the title. I don't see how to do it in the scripts>prefabs>shovel.lua, so I'm at a loss for now. Don't think you should need a science machine to make a rudimentary shovel... seems absurd. Link to comment https://forums.kleientertainment.com/forums/topic/48685-how-would-i-change-it-so-shovel-doesnt-need-alchemy-machine/ Share on other sites More sharing options...
Catweaselcrow Posted January 8, 2015 Share Posted January 8, 2015 in scripts/recipes.lua changeRecipe("shovel", {Ingredient("twigs", 2),Ingredient("flint", 2)}, RECIPETABS.TOOLS, TECH.SCIENCE_ONE) toRecipe("shovel", {Ingredient("twigs", 2),Ingredient("flint", 2)}, RECIPETABS.TOOLS, TECH.NONE) Link to comment https://forums.kleientertainment.com/forums/topic/48685-how-would-i-change-it-so-shovel-doesnt-need-alchemy-machine/#findComment-598639 Share on other sites More sharing options...
Zackreaver Posted January 8, 2015 Share Posted January 8, 2015 Question is in the title. I don't see how to do it in the scripts>prefabs>shovel.lua, so I'm at a loss for now. Don't think you should need a science machine to make a rudimentary shovel... seems absurd.While I'm aware that the answer has been given. My response to the second line is. It works better for game design, not having access to the shovel immediately out the gate slows down the players ability to gather berry bushes, grass tufts, and saplings early on. Where as it does seem strange to need a "science machine" to make something as simple as a shovel, the idea is behind the balance of having the shovel not available immediately to encourage the player to search for a gold source first. Game was never really made for realism after all, it was made for gameplay depth. Link to comment https://forums.kleientertainment.com/forums/topic/48685-how-would-i-change-it-so-shovel-doesnt-need-alchemy-machine/#findComment-598647 Share on other sites More sharing options...
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