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@forktis, Just copy chester, chester_eyebone, rename stuff, and redo the art if you feel like it (or if you want an easy change you can just do inst.AnimState:SetAddColour(r,g,b,a) or something-- that will basically tint chester). Then add the new mynewchester_eyebone or whatever you called it to your character's started inventory.

 

You will likely have to sort out bugs related to multiple of the character, though, as chester is currently not written to support multiple chester/eyebone pairs.

@forktis, Just copy chester, chester_eyebone, rename stuff, and redo the art if you feel like it (or if you want an easy change you can just do inst.AnimState:SetAddColour(r,g,b,a) or something-- that will basically tint chester). Then add the new mynewchester_eyebone or whatever you called it to your character's started inventory.

 

You will likely have to sort out bugs related to multiple of the character, though, as chester is currently not written to support multiple chester/eyebone pairs.

@rezecib yea just look at the last post sorry i didnt know how to reply

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