Jump to content

Recommended Posts

Hi  I'm still new in moding

 

I have couple questions 

 

1. Is there any receive damage modifier of character like getting more damage  when attacked by some monster or  hazardous environment like freezing?

 

2. Similiar situation: does it also apply to  insanity? 

 

 

Thank you in advance

Yes, it's the absorb variable of health component (inst.components.health.absorb) in percent (from 0 to 1)

For sanity, use neg_aura_mult and night_drain_mult, also percent.

 

You can find details in my components guide (see my signature).

Edited by Mobbstar

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...