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how to increase receiving damage on specific circumtances


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Hi  I'm still new in moding

 

I have couple questions 

 

1. Is there any receive damage modifier of character like getting more damage  when attacked by some monster or  hazardous environment like freezing?

 

2. Similiar situation: does it also apply to  insanity? 

 

 

Thank you in advance

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Yes, it's the absorb variable of health component (inst.components.health.absorb) in percent (from 0 to 1)

For sanity, use neg_aura_mult and night_drain_mult, also percent.

 

You can find details in my components guide (see my signature).

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