RaptureCreator Posted January 2, 2015 Share Posted January 2, 2015 Hello! I have a problem with understanding - in which file is containing xml map for atlas-0.tex. For example. Wendy from original Don't Starve have this .tex with following arrangement of animations:But Elli from Steam Workshop has this:Different arrangements! But where situated xml file with coordinates? Link to comment Share on other sites More sharing options...
simplex Posted January 2, 2015 Share Posted January 2, 2015 There is no xml atlas file. This is a texture atlas, but a more "advanced" kind of atlas if compared to the likes of inventoryimages.tex. The atlas data is within the build.bin file. If you find a character mod with a different atlas-0.tex layout, this means is uses a custom build.bin made with Spriter. Link to comment Share on other sites More sharing options...
Mobbstar Posted January 2, 2015 Share Posted January 2, 2015 The default layout is found in the official sample character mod. There is also an extended sample character mod which features more textures, but requires you to install the Mod Tools. On a side note, what do I get if I can guess your mods theme? Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 2, 2015 Author Share Posted January 2, 2015 Can I extract this data from build.bin? I just downloaded free version of Spriter and I can't find this option... It is possible extract this? Thank a lot for your answer! Link to comment Share on other sites More sharing options...
simplex Posted January 2, 2015 Share Posted January 2, 2015 Can I extract this data from build.bin? I just downloaded free version of Spriter and I can't find this option... It is possible extract this? Thank a lot for your answer! You can convert it to a Spriter project, yes. Someone wrote a tool for that. Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 3, 2015 Author Share Posted January 3, 2015 Big thanks! Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 6, 2015 Author Share Posted January 6, 2015 I've tried to exract build.bin with krane.exe. But nothing happensE:\Programming\Don't Starve Kit\ktools-4.1.2>krane.exe wilson\build.bin wilson\hh\Loading build from `wilson\build.bin'...Loading atlas from `wilson\atlas-0.tex'...ERROR: No animation found in the input files.What I'm doing wrong? Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 6, 2015 Author Share Posted January 6, 2015 E:\Programming\Don't Starve Kit\ktools-4.1.2>krane.exe --check-animation-fidelity wilson\build.bin wilson\nn\Loading build from `wilson\build.bin'...Loading atlas from `wilson\atlas-0.tex'...ERROR: No animation found in the input files.And this... Link to comment Share on other sites More sharing options...
Mobbstar Posted January 6, 2015 Share Posted January 6, 2015 you need an anim.bin too. There's a set of common player animation files, you can take one from there. Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 6, 2015 Author Share Posted January 6, 2015 I don't see anim.bin file for characters... Where are they? updateseems like I found this file for most of characters in \data\anim\player_one_man_band.zip updateI have this and I have no idea why they have 3 or more hands? Maybe I'm doing something wrong? Link to comment Share on other sites More sharing options...
RaptureCreator Posted January 8, 2015 Author Share Posted January 8, 2015 Please help with third hand) I have no idea why... updateHow to compile sprite project to:atlas-0.texbuild.binanim.bin ? updateI find out how do it.I downloaded from Steam Don't Starve Mod Tools, which contains \SteamApps\common\Don't Starve Mod Tools\mod_tools\scml.exe. I run CMD.exe with scml.exe "input_sprite_project_file" "output_folder_for_zip" Thanks a lot for everyone! Link to comment Share on other sites More sharing options...
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