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Koalefant track (spoiler ! don't come if you don't want to be spoiled)


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Hello !

 

I would like to say that it should be dangerous to do it, because right now, even if the surprise is at the end of the track, the ennemy doesn't target you to kill you if you are not close to him, so you can just get back to base to get some help from other players and then kill it.

 

it would be better if when you saw the surprise at the end of the track, it will attack you instead of just waiting.

 

or maybe only have a larger aggro range, so that if a lone player is being very careful, he won't be spotted, but a guy rushing in yelling at the top of his lungs "YEAH, KOALEPHANT" will certainly die. Otherwise lone players get instantly killed once they get to the end of the track.

Varg already has a pretty large aggro radius and runs fast / chases far, not to mention the summoned hounds.  I don't think we need the added penalty of having him aggro before you can see him on the screen.  

 

The way it is now, a character who approaches cautiously can see him and flee before he aggroes but a careless player is likely to aggro him.  That to me seems exactly as intended.

These mobs (or at least ewecus) was added to prevent hunting alone.

 

But you can obviously hunt alone since there is no danger. The people who are rushing at the last track are the people who are not faced the death/died to it yet, then they won't rush anymore at the last track.

 

Right now, when you hunt a track, you just follow the tracks, if you see ewecus/varg, call for help and it's over. These monsters were added to make hunting ALONE dangerous, sadly it's not the case.

 

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