Odinfrom Posted December 23, 2014 Share Posted December 23, 2014 Hello, it shouldn't happen, I mean it kills everything to see the hound spawn on you, it's not realistic. So is it possible to increase a bit the distance of the spawn of hound and the player? x) Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/ Share on other sites More sharing options...
Zillvr Posted December 23, 2014 Share Posted December 23, 2014 I think the words you are looking for is that it breaks immersion, if you see them randomly spawning in during a hound wave. I believe it's possible though to increase their spawn distance from any nearby player, but I'm no coder/programmer so I can't really say how easy/difficult it will be to adjust the parameters that involve hound waves. Sorry for not being much help. Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/#findComment-591702 Share on other sites More sharing options...
rezecib Posted December 23, 2014 Share Posted December 23, 2014 @Zillvr, It's actually not a trivial problem (you start getting into computer vision with this sort of stuff), but there are some algorithms that would at least reduce the chances, such as checking if a hound is in view of a player when it's about to be spawned, then if so, picking three equidistant points around that player and checking them. But even if you were to stop it completely, some weird stuff could happen-- let's say on a big server with 10+ people, some of the people could surround another player, causing the hounds to have to run several screens to get at their target player. I think probably the best fix would be to give them a spawning animation. It doesn't seem like they've just been hanging out in the environment before, they were actually sent after you, so they could have a poof of smoke or something when they spawn in. Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/#findComment-591797 Share on other sites More sharing options...
Odinfrom Posted December 23, 2014 Author Share Posted December 23, 2014 Yeah I agree.It doesn't sound bad to have at least a spawn animation in case they are at range of vision from a player. Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/#findComment-591804 Share on other sites More sharing options...
Developer SethR Posted December 23, 2014 Developer Share Posted December 23, 2014 Not sure exactly when I'll get to it, but I'll be making it so that any time a creature spawns on screen (and not out of a spawner/home), they use the portal FX (or something similar) that players appearing randomly in the world do. Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/#findComment-591893 Share on other sites More sharing options...
Odinfrom Posted December 23, 2014 Author Share Posted December 23, 2014 Nice, thanks for answer Link to comment https://forums.kleientertainment.com/forums/topic/47406-suggestion-sometimes-you-see-the-hounds-spawn/#findComment-592013 Share on other sites More sharing options...
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