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suggestion : sometimes you see the hounds spawn


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I think the words you are looking for is that it breaks immersion, if you see them randomly spawning in during a hound wave. I believe it's possible though to increase their spawn distance from any nearby player, but I'm no coder/programmer so I can't really say how easy/difficult it will be to adjust the parameters that involve hound waves. Sorry for not being much help.

@Zillvr, It's actually not a trivial problem (you start getting into computer vision with this sort of stuff), but there are some algorithms that would at least reduce the chances, such as checking if a hound is in view of a player when it's about to be spawned, then if so, picking three equidistant points around that player and checking them.

 

But even if you were to stop it completely, some weird stuff could happen-- let's say on a big server with 10+ people, some of the people could surround another player, causing the hounds to have to run several screens to get at their target player.

 

I think probably the best fix would be to give them a spawning animation. It doesn't seem like they've just been hanging out in the environment before, they were actually sent after you, so they could have a poof of smoke or something when they spawn in.

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Not sure exactly when I'll get to it, but I'll be making it so that any time a creature spawns on screen (and not out of a spawner/home), they use the portal FX (or something similar) that players appearing randomly in the world do.

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