1337gamer15 Posted December 20, 2014 Share Posted December 20, 2014 I finally managed to finish portin' me old snoipah here: http://steamcommunity.com/sharedfiles/filedetails/?id=358671528&tscn=1419042917 But bloody hell, people are sayin the mod's cactus! They're sayin he appears to be locked, like as a character you've yet to unlock in the regular gameNow i'm not sure if this is happening since the server they're joinin' doesn't got the bloke installed, but one mate said he's still locked even on a server he's hosting. How is this happening? what code do I need to enter? I was able to play as him, and so was me cobber a little earlier... (forgive the aussie slang, they handle the english language better than we do. too much time writing lines for snoipah) Link to comment Share on other sites More sharing options...
rezecib Posted December 20, 2014 Share Posted December 20, 2014 @1337gamer15, This is how I got around it:--unlocks all the characterslocal function LobbyScreenPostConstruct(self) local OldOnBecomeActive = self.OnBecomeActive function self:OnBecomeActive() OldOnBecomeActive(self) self.profile:UnlockEverything() self.profile:Save() endendAddClassPostConstruct('screens/lobbyscreen', LobbyScreenPostConstruct) Link to comment Share on other sites More sharing options...
1337gamer15 Posted December 20, 2014 Author Share Posted December 20, 2014 actually, turns out this was the guilty code TECH = GLOBAL.TECH GLOBAL.DST_CHARACTERLIST[#GLOBAL.DST_CHARACTERLIST+1] = 'sniper' Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now