tangmcgame Posted December 18, 2012 Share Posted December 18, 2012 So I was thinking, instead of each character getting a flat bonus, what if their ability grew as you survived for longer and longer. The manner of progression could be different for every character. Here are a few ideas on how it could work:Wilson - His beard grows much slower initially, but grows faster every time it is shaved. Also, for each rank, his hunger depletes a little slower.Willow - Every time you start a new fire it slightly increases the efficiency of her fires. Every 50 fires you start increases the size of her free fire at night.Wendy - The likelihood of Abigail appearing increases for every unmolested grave discovered on your map. Digging up graves reduces the damage you take from ghosts, including Abigail.Wolfgang - Every time you restore Wolfgang's health, his maximum health is increased by 2 (to a maximum of 200). Every time you restore Wolfgang's hunger, his maximum hunger is increased by 2 (to a maximum of 200). Link to comment Share on other sites More sharing options...
AbsolutValu Posted December 18, 2012 Share Posted December 18, 2012 I like it. You can add unlockable items to go with the level progression as well, or unlock items in the same way characters are currently unlocked. Link to comment Share on other sites More sharing options...
Chesska Posted December 18, 2012 Share Posted December 18, 2012 This game isn't Morrowind. Link to comment Share on other sites More sharing options...
Arcadias Posted December 18, 2012 Share Posted December 18, 2012 So I was thinking, instead of each character getting a flat bonus, what if their ability grew as you survived for longer and longer.I really like this, would be a nice little way to add an extra something the more you played. What the actual progressions are, I don't know what I'd suggest, but the concept is cool. Link to comment Share on other sites More sharing options...
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