Character Ability Progression


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So I was thinking, instead of each character getting a flat bonus, what if their ability grew as you survived for longer and longer. The manner of progression could be different for every character. Here are a few ideas on how it could work:

Wilson - His beard grows much slower initially, but grows faster every time it is shaved. Also, for each rank, his hunger depletes a little slower.

Willow - Every time you start a new fire it slightly increases the efficiency of her fires. Every 50 fires you start increases the size of her free fire at night.

Wendy - The likelihood of Abigail appearing increases for every unmolested grave discovered on your map. Digging up graves reduces the damage you take from ghosts, including Abigail.

Wolfgang - Every time you restore Wolfgang's health, his maximum health is increased by 2 (to a maximum of 200). Every time you restore Wolfgang's hunger, his maximum hunger is increased by 2 (to a maximum of 200).

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So I was thinking, instead of each character getting a flat bonus, what if their ability grew as you survived for longer and longer.

I really like this, would be a nice little way to add an extra something the more you played.

What the actual progressions are, I don't know what I'd suggest, but the concept is cool.

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