Jump to content

Recommended Posts

Maybe. But considering that they mentioned having to recode everything to get a multiplayer running, making a DevKit might be the same level of difficulting, having to make everything user-friendly, which in turn, also recoding everything and also making sure there Kit actually works.

EDIT: What that guy before me said.

Edited by ScienceMachine
Because I got ninja'd

Hmmm, I recall this topic came up about a month ago. The Devs responded by saying that game was not very "mod friendly" and aspects like adding characters and animations was a lot of hard work using their own tools, let alone what players would have at their disposal. The long and short of it, the best that was suggested was maybe we could create custom maps/worlds... but no new content or AI scripting.

Maybe. But considering that they mentioned having to recode everything to get a multiplayer running, making a DevKit might be the same level of difficulting, having to make everything user-friendly, which in turn, also recoding everything and also making sure there Kit actually works.

EDIT: What that guy before me said.

Multiplayer, is only one thing, when they make the DevKit (not a game), there will be tons of possibilities, which I find worth the time.

Of course, they could do it after updating the game to the final, that's up to the Devs, but if they don't make the DevKit, no problem, we still have an AWESOME Single Player Game!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...