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[HELP] Custom prefab with custom animations


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I am trying to make a very simple storage mod (need to start simple with first modding attempt). I have already drawn the prefab itself and have created the 'close' 'opening' and 'open' animations of it in Spriter. Being how simple this mod is, I have also already managed to pull the basic structure of the mod together.

 

My main problem is: How to import and use animations made in Spriter in a mod. I managed to figure out how to convert the prefab into .tex (atlas-0.tex) but cannot find information on how these "anim.bin" and "build.bin" fit into the picture.

 

Now I have no idea where to go next :wilson_ill:. Ples help.

 

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Sorry, seems I was mistaken. It cannot convert .scml into anims as stated:

 

"krane: a anim.bin/build.bin decompiler, whose output is a Spriter project."

 

Because I cannot figure out how to edit the first post, what I meant was:

 

How to import and use animations made in Spriter to a mod.

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Sorry, seems I was mistaken. It cannot convert .scml into anims as stated:

 

"krane: a anim.bin/build.bin decompiler, whose output is a Spriter project."

 

Because I cannot figure out how to edit the first post, what I meant was:

 

How to import and use animations made in Spriter to a mod.

 

Use the autocompiler (if you have downloaded the Steam Mod Tools, it launches automatically with the game)

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Use the autocompiler (if you have downloaded the Steam Mod Tools, it launches automatically with the game)

 

It finally worked! I downloaded the Don't Starve Mod Tools and manually converted it from there.

 

 

 

Thanks for the replies :wilsconnivingsmile:. Now I need to work on the mod itself. Hopefully I do not encounter another road block.

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