Coraxes Posted December 11, 2014 Share Posted December 11, 2014 "Hound spawning rebalance for multiplayer." Anyone able to test this yet and maybe elaborate on what this did? Link to comment Share on other sites More sharing options...
rezecib Posted December 11, 2014 Share Posted December 11, 2014 @Coraxes, Before (started at 1 hound, scaled to 1-2 hounds): intro={warnduration= function() return 120 end, numhounds = function() return 1 end}, light={warnduration= function() return 60 end, numhounds = function() return 1 end}, med={warnduration= function() return 45 end, numhounds = function() return 1 + math.floor(math.random()+0.5) end}, heavy={warnduration= function() return 30 end, numhounds = function() return 1 + math.floor(math.random()+0.5) end}, crazy={warnduration= function() return 30 end, numhounds = function() return 1 + math.floor(math.random()+0.5) end},After (starts at 2 hounds, scales to 7-10 hounds): intro={warnduration= function() return 120 end, numhounds = function() return 2 end}, light={warnduration= function() return 60 end, numhounds = function() return 2 + math.random(2) end}, med={warnduration= function() return 45 end, numhounds = function() return 3 + math.random(3) end}, heavy={warnduration= function() return 30 end, numhounds = function() return 4 + math.random(3) end}, crazy={warnduration= function() return 30 end, numhounds = function() return 6 + math.random(4) end},Edit: All of this is per-player Link to comment Share on other sites More sharing options...
Coraxes Posted December 11, 2014 Author Share Posted December 11, 2014 Thanks, thought it was something along those lines. Link to comment Share on other sites More sharing options...
piratekingflcl Posted December 11, 2014 Share Posted December 11, 2014 That brings it more in line with solo play for sure. I'm interested to see if the increased number will be seen as a curse or a blessing, now that Teeth will be far more plentiful (barring any previous Varg capturing shenanigans). Link to comment Share on other sites More sharing options...
Leatherneck Posted December 11, 2014 Share Posted December 11, 2014 So far, my DST partner and I have had ZERO Teeth drop. Twice the Hounds, half the drops it feels like so far. Just bad luck I suppose. Link to comment Share on other sites More sharing options...
rezecib Posted December 11, 2014 Share Posted December 11, 2014 @Leatherneck, just bad luck, I think. Normal hounds only have a 1/8 chance of dropping a tooth. Link to comment Share on other sites More sharing options...
Leatherneck Posted December 11, 2014 Share Posted December 11, 2014 @rezecib, that's what I'm thinking. In single player, I'm on day 144 and have a decent supply of teeth, but I hadn't realized the drop rate was so low. I thought it was more like 1/4, but no biggie. My Walking Cane in DST can wait a little longer lol. Link to comment Share on other sites More sharing options...
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