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I'm trying to dabble in modding, but for the life of me I can't find this "TexTools" thing I'm supposed to use. I've searched through several guides and the only ones I can find are for Windows or dead links. I tried searching the web but I found nothing as described by said guides.

Edited by YouCleverBoy
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https://forums.kleientertainment.com/forums/topic/45616-textools-for-mac/
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EDIT: I'm going to rephrase that.

 

I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0."

 

I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone?

Edited by YouCleverBoy

EDIT: I'm going to rephrase that.

 

I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0."

 

I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone?

What you need to do first is compile ktools. For that, you'll need XCode, CMake and ImageMagick. XCode is the set of developer tools/programs offered by Apple and downloaded from their official website or from the App Store (unfortunately it's a fairly large download, since Mac OS X comes without any dev tools); just make sure to install a version of XCode matching your OS X version. CMake is also a binary download. The recommended way of installing ImageMagick is via MacPorts (which is itself a binary download). Once MacPorts is installed, type

$ sudo port install imagemagick
which should download and install imagemagick automatically (do not type the '$', this is just used to indicate you should type it in a terminal). Once these dependencies are taken care of, enter the ktools directory in a terminal (i.e., "cd" to it) and type

$ ./configure && make
as instructed in the README. Edited by simplex

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