YouCleverBoy Posted December 7, 2014 Share Posted December 7, 2014 (edited) I'm trying to dabble in modding, but for the life of me I can't find this "TexTools" thing I'm supposed to use. I've searched through several guides and the only ones I can find are for Windows or dead links. I tried searching the web but I found nothing as described by said guides. Edited December 7, 2014 by YouCleverBoy Link to comment https://forums.kleientertainment.com/forums/topic/45616-textools-for-mac/ Share on other sites More sharing options...
simplex Posted December 7, 2014 Share Posted December 7, 2014 There's ktech, in the ktools. But it's a command line tool and there's no precompiled Mac binary, so it requires some experience in (or at least willingness to) using the terminal and compiling software yourself. Link to comment https://forums.kleientertainment.com/forums/topic/45616-textools-for-mac/#findComment-580577 Share on other sites More sharing options...
YouCleverBoy Posted December 7, 2014 Author Share Posted December 7, 2014 (edited) EDIT: I'm going to rephrase that. I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0." I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone? Edited December 7, 2014 by YouCleverBoy Link to comment https://forums.kleientertainment.com/forums/topic/45616-textools-for-mac/#findComment-580610 Share on other sites More sharing options...
simplex Posted December 8, 2014 Share Posted December 8, 2014 (edited) EDIT: I'm going to rephrase that. I have very limited skill with coding, so I have no idea where to begin. I went into the ktech file where I found several lines of script. From what you said, I'm supposed to stick a certain command line into the configure terminal in order to change a png to a tex file. Is that correct? Trouble is, even after looking at the README I can't figure out how I'm supposed to compile this. And am I supposed to name the png files something specific? I read somewhere about "atlas-0." I'm not asking anyone to hold my hand, but to someone who's never written code before can someone at least throw me a bone?What you need to do first is compile ktools. For that, you'll need XCode, CMake and ImageMagick. XCode is the set of developer tools/programs offered by Apple and downloaded from their official website or from the App Store (unfortunately it's a fairly large download, since Mac OS X comes without any dev tools); just make sure to install a version of XCode matching your OS X version. CMake is also a binary download. The recommended way of installing ImageMagick is via MacPorts (which is itself a binary download). Once MacPorts is installed, type$ sudo port install imagemagickwhich should download and install imagemagick automatically (do not type the '$', this is just used to indicate you should type it in a terminal). Once these dependencies are taken care of, enter the ktools directory in a terminal (i.e., "cd" to it) and type$ ./configure && makeas instructed in the README. Edited December 8, 2014 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/45616-textools-for-mac/#findComment-581287 Share on other sites More sharing options...
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