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[Gameplay] - Peeking doors works from 1 tile away


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Bug Submission:

Category: Gameplay

Platform: Mac

Issue Title: Peeking doors works from 1 tile away

Issue Description: When using peek, agent get vision to doors from 1 tile away. This issue appeared in latest update 'Memory check'.

Steps to Reproduce: Always reproducible.

Yep. That's what I do all the time and think is intended :-)

Perhaps not exactly intended, but just a consequence of the fact that you can peek through them when you're next to the door. The game can't (or at least doesn't) know that you're on the opposite side of the door, just that you're in an adjacent square. If they ruled that out, then you wouldn't be able to peek when you were up against the adjoining wall.

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