[Gameplay] - Peeking doors works from 1 tile away


Recommended Posts

Yep. That's what I do all the time and think is intended :-)

Perhaps not exactly intended, but just a consequence of the fact that you can peek through them when you're next to the door. The game can't (or at least doesn't) know that you're on the opposite side of the door, just that you're in an adjacent square. If they ruled that out, then you wouldn't be able to peek when you were up against the adjoining wall.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.