5thHorseman Posted December 5, 2014 Share Posted December 5, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: Odd lose or continue decisions with flashbangs Issue Description: I recently got triple-flashbanged while trying to save the courier. My 3 agents were all knocked out and the courier survived (He was hiding in another room while my agents tried to subdue roughly 8 guards who were all very mad at them). They were down, my courier was hiding, and finally Deckard stood up. 3 guys saw him, he had nowhere to go, and he got shot and died. Then the game ended. Why did the game end? My other 2 agents were just knocked out. If all agents being out is the reason, why did the game not end when they were all knocked out by the flashbang? I was going to lose anyway (Even if the Red Sea of guard sightlines happened to part, with only 5 movement points the courier would have to spend a turn in the open to get to the elevator) so I'm not mad or anything, I'm just wondering at the inconsistency and suspect it's a bug. Steps to Reproduce: - Get everybody flashbanged, hopefully so that some of them get pinned by guards and sleep longer. - Get whomever gets up first killed. Link to comment https://forums.kleientertainment.com/forums/topic/45425-gameplay-odd-lose-or-continue-decisions-with-flashbangs/ Share on other sites More sharing options...
Shirsh Posted December 5, 2014 Share Posted December 5, 2014 Maybe other agents was pinned? Link to comment https://forums.kleientertainment.com/forums/topic/45425-gameplay-odd-lose-or-continue-decisions-with-flashbangs/#findComment-579099 Share on other sites More sharing options...
5thHorseman Posted December 5, 2014 Author Share Posted December 5, 2014 Do you lose if all your agents get pinned? The room had no cameras so I couldn't see anything until Deckard got up. Link to comment https://forums.kleientertainment.com/forums/topic/45425-gameplay-odd-lose-or-continue-decisions-with-flashbangs/#findComment-579279 Share on other sites More sharing options...
Shirsh Posted December 5, 2014 Share Posted December 5, 2014 It looks logical, although I had experience that mission was failed right after all agents lose their consciousness (not with cyberlabs): support-guard's flash grenade strikes last one and Central immediately said that "connection lost", but that was before midweek hotfix, probably it was changed Link to comment https://forums.kleientertainment.com/forums/topic/45425-gameplay-odd-lose-or-continue-decisions-with-flashbangs/#findComment-579357 Share on other sites More sharing options...
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