Rulion Posted December 2, 2014 Share Posted December 2, 2014 I'm not a fancy forum person so sorry that i don't have pictures or anything, this will look very bland and boring and short.My idea of hard mode: fatigue is as follows: Players now have to worry about fatigue and must monitor it throughout the day, this limits the actions one can do per day and if maxed will knockout the player where they stand. The various actions which would increase fatigue would range from the simplest action such as picking grass to combat and more.Obviously picking grass isn't the hardest thing to do, so it wouldn't hit the fatigue bar/meter much, however actions like mining gold, fighting, creating heavy structures, would raise your fatigue faster than simple tasks such as picking grass.Ways to lower fatigue would be eating certain foods, standing still, walking would not have an effect on fatigue unless you want hard mode to be hell, sitting or laying down on something a player can craft (new item for this), and maybe different characters would have different perks to lowering fatigue, ex: willow lighting fires. Fires relax her so... that's my logic behind that.A certain streamer also had additions to my fatigue suggestion such as old age and/or wearing down. in the case of WX eating gears would help rebuild him since the more you play with him the more he wears down, water would speed up his wearing down process. Eating gears would rebuild him, this would make it so eating gears at certain periods in the game would become a necessity to maintain him at top performance. For human characters, eating weird things such as monster meat would wear the body down so eating proper things like vegetables and meat would keep them in top shape, of course time itself would also be a factor in wearing down.Old age would make it so your fatigue would increase with every action done. Old age should be reversible in my opinion with the spawn "Fountain of Youth." I know it wouldn't make the game any difficult if you could find the fountain and simply return to the same spot over and over so i think it should teleport to a new location on the map on every use to avoid abuse. The fountain would remain in the same spot and would reverse the aging effect by X amount of days (waiting on feedback for this) The fountain will need to refill itself after every use and cannot be used again for a X amount of days (also waiting on feedback) Old age would also make the character move a tiny bit slower make the character weaker in terms of combat, making it a priority to keep the body in good shape. weapon durability would not be effected so it would be best to keep the body strong to get the best use out of your weapon.Now, i understand that this is quite a lot and would require a ton of work, but i had the time to write it all up and in my opinion suggestions serve multiple purposes, some of which include possibly becoming new content, and maybe even inspiring new ideas. Whether or not my ideas are realistically doable is up to Klei or an amazing modder who could possibly create this... BUT ANYWAYS this is my idea for Don't Starve Hard Mode, a streamer did add to my idea however i don't know the advertisement rules so i am hesitant to mention who, besides he did mention he didn't mind if i did or didn't however i simply can't take full credit so i at least have to mention that someone did influence this suggestion.Please let me know what you guys think! i'm open to more suggestions and credit will be given from forum posts. I appreciate everyone who takes the time to check out my post. Have a wonderful day and remember, Don't Starve! Additions/EditsMy idea of knockout is scrapped, after some feedback i think it would be best if the character is just not able to make any more actions for a certain amount of time. Once the fatigue gets maxed, the player cannot perform actions for around 20 seconds. After the 20 seconds your fatigue will go down to 3/4ths full and any actions performed will have a 50% increase in fatigue per action. I think this would be ok, but of course i'm still asking for feedback.Must Do's-Think of "rewards" or positives to being able to maintain fatigue-Make clear positives other than simply being able to avoid the negatives to the fatigue system-Give cookies to everyone who's discussing this with me! Thank you. Link to comment Share on other sites More sharing options...
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