Midnight Tea

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About Midnight Tea

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  1. Thank you for your help, even just for looking into possible solutions/workarounds.
  2. Sent, followed the instructions to the letter. Performance drops aren't as dramatic as I remember, but Don't Starve is the sort of game where a lot can happen in a fraction of a second. I still think in my case it's from having a multicore processor that just flat isn't being used as it's needed for Hamlet. Slowdowns shouldn't be happening if the game is only using 20-25% of my computer's total processing power. I suspect it wasn't a problem before because DS used to be a smaller game and even just that 20-25% was probably enough to keep a consistently high framerate. But now, yeah, Hamlet has forced the issue of finding some way to multithread this game in my case. (if anyone can help me force the game to multithread somehow, like with a trustworthy third party program or something, that'd be amazing. Though it's probably revealing of my ignorance of actual computer science that I'd hope for such a thing.)
  3. Holy heck, Wilba can eat monster meat without penalty? She was already shaping up to be my new main, now it's pretty much set in stone! That was my favorite trait about Webber.
  4. I had this problem too. Know what fixed it for me? I do not know why for the life of me, but sometimes Don't Starve's folders in the steamapps folder are set to Read Only by default. Go to your Don't Starve folder, right click on properties and uncheck "Read Only". Then go inside the folder and do the same for the data subfolder.
  5. The real question is -- does treeguard meat count against a vegetarian run?
  6. On the other hand, Wendy seems more depressed than the sort of fringe-crazy that Willow has. I just don't overall get the sense that Wendy is a bad girl, just morbid. While Abigail does come by, she doesn't hurt Wendy and in fact will kill threats to her. Not exactly the behavior of a ghost with a grudge. Wendy's casual reaction to Abigail's appearances also suggests to me that there isn't bad blood between them.
  7. I like it, honestly. It encourages play and exploration. Though whether new characters are tied to minor achievements I'd like to be weighed versus how many characters there will be. If the game is going to have a LOT of them, then yeah, your suggestion would be better than a strict XP bar. I don't think I agree with you that experience points necessarily means grind. "Grind" is one of those words that gets overused a lot, and should probably be saved for repetitive, non-stimulating padded gameplay.
  8. I wouldn't say it's an endless food supply since you still have to fight the spiders and that can be resource or time intensive. I honestly think being able to make something of all the monster meat you're getting should be a reward for your ability to consistently fight. An abundance of food is a general "balance problem" right now, but I do think you should be rewarded for certain prowess.
  9. Maybe the volcano biome that Moebius thought of could occasionally spew new rocks to break after a periodic eruption.
  10. D: So wait, I was crazy to NOT seek fish from stagnant water surrounded by jagged bare trees, evil frogs and death tentacles?! O_O
  11. Huh, the fishing rod works? All this time I've been impotently clicking on the ocean waiting for something to happen!
  12. I'd say base your decision on how bored you are with the game you're in. Ask yourself what exactly your accomplishments mean to you and whether they're part of a bigger project. Since it's not Minecraft I can't imagine you have one, so I say chalk it up as a win and get to playing Wendy and Wolfgang. They're both quite fun and amusing.
  13. I'm of the mind that games nowadays are a bit too UI heavy. People have gotten a bit too "used" to minimaps and guiding arrows and so on. Generally speaking I think when it comes to UIs, less is more. You should ideally be paying more attention to the game world than rising and falling bars or other indicators. Don't Starve is pretty good about all that, incidentally. They do a good job of making it fun or part of the experience, like how the heart and stomach icons shrivel or how the characters gesture/emote in the game world when they start to starve. As others have said, a life meter for a fire is not only not-necessary (it's easy enough to get a sense of how much life your fire has) but it'd be distracting from the feeling like you're alone against the encroaching darkness.
  14. Reckless is a good thing. Makes the game more interesting, and you learn tricks you otherwise wouldn't have.