J192 Posted November 30, 2014 Share Posted November 30, 2014 Is this possible? If yes, how? Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/ Share on other sites More sharing options...
Mobbstar Posted November 30, 2014 Share Posted November 30, 2014 krane. from ktools. simplex made it possible. don't forget to read the readme. screw capitalization. Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-576404 Share on other sites More sharing options...
J192 Posted November 30, 2014 Author Share Posted November 30, 2014 krane. from ktools. simplex made it possible. don't forget to read the readme. screw capitalization. Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-576413 Share on other sites More sharing options...
simplex Posted December 4, 2014 Share Posted December 4, 2014 np Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-578340 Share on other sites More sharing options...
J192 Posted December 4, 2014 Author Share Posted December 4, 2014 Doesn't work, it says that the build has unsupported encoding version. :/ Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-578438 Share on other sites More sharing options...
Mobbstar Posted December 4, 2014 Share Posted December 4, 2014 Doesn't work, it says that the build has unsupported encoding version. :/That means just that. Either you downloaded outdated ktools, or your build is outdated... Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-578659 Share on other sites More sharing options...
simplex Posted December 6, 2014 Share Posted December 6, 2014 Doesn't work, it says that the build has unsupported encoding version. :/ This means you're trying to decompile an old build. I actually implemented support for legacy builds in krane, but that's only in the GitHub version. I'm meaning to update the forum upload soon (mostly I need to set back up a compilation environment in Windows; learning the DST internals has been taking a bunch of my time and I fail at multitasking). You can compile the ktools from source, of course, if the thought of doing that doesn't scare you. Just note that decompiled legacy builds won't be compatible with the original animation bank when compiled into .bin again (non-legacy builds will). So you'll need to rename the bank to something else, and make sure to decompile all animations from the bank you're interested in (in the case where they are split into several files; simple banks are usually not). Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-579990 Share on other sites More sharing options...
simplex Posted December 14, 2014 Share Posted December 14, 2014 @J192 I uploaded version 4.1.2 of the ktools, with support for legacy textures and builds, to the forums. Link to comment https://forums.kleientertainment.com/forums/topic/45103-converting-anims-back-to-scml/#findComment-585621 Share on other sites More sharing options...
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