fczbkk Posted November 29, 2014 Share Posted November 29, 2014 Bug Submission: Category: Crash Platform: Mac Issue Title: Unable to start the game Issue Description: I am unable to start the game after "early access update 7". I have tried to reinstall the game and verified the integrity of game cache. Nothing helped. It looks like I'm not the only one with this problem: http://steamcommunity.com/app/243970/discussions/0/624076027501893344/ I'm using OS X Yosemite 10.10.1 Here's the hardware overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,3 Processor Name: Intel Core i7 Processor Speed: 2,3 GHz Number of Processors: 1 Total Number of Cores: 4 L2 Cache (per Core): 256 KB L3 Cache: 6 MB Memory: 16 GB Boot ROM Version: MBP112.0138.B11 SMC Version (system): 2.19f12 Steps to Reproduce: I just try to start the game from Steam, like I usually do. See the attached screencast: The program starts (note the change from "Steam" to "Invisible" in the top left corner) and immediately ends. Link to comment Share on other sites More sharing options...
Developer Jason Posted December 1, 2014 Developer Share Posted December 1, 2014 Hey fczbkk, We've been trying to reproduce this bug at the office but have not been able to yet. It would be helpful if we can get the log file from your game. You can find it in Documents\klei\InvisibleInc\logs\invisibleinc.txt You can msg it to me, or paste it here. Hopefully we can get this fixed for you soon. Link to comment Share on other sites More sharing options...
InvisibleThunder Posted December 1, 2014 Share Posted December 1, 2014 From what I understand: deleting/renaming savegame.lua will start the game again. So, I suggest to also attach your savegame.Please do so after you posted your current logfile en savegame, else it won't help the DEVs cause the log will be overwritten. @Jason:Maybe time-stamping the logfile would help with future debugs and prevent it from being overwritten at every restart while people are trying to get the game to work, thus removing a possible clue that was only logged the first time the crash happened. Link to comment Share on other sites More sharing options...
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