MreeBiPolar Posted November 18, 2014 Share Posted November 18, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: Wisp doesn't tag hacked drones Issue Description: Ditto Steps to Reproduce: Hack a drone, try to tag it using wisp. (I assume tagging gun doesn't, either, but I never tried even getting that thing, it's useless compared to Wisp -- one inventory slot, 2 power per guard, spending an attack, having to have it on the correct agent, etc). Link to comment Share on other sites More sharing options...
warfreak2 Posted September 22, 2015 Share Posted September 22, 2015 Wisp tags enemies. A hacked drone is (temporarily) not an enemy.IMO Wisp is already one of the best programs, it doesn't need a buff. Link to comment Share on other sites More sharing options...
MreeBiPolar Posted September 25, 2015 Author Share Posted September 25, 2015 Wisp or tag pistol, no matter. And "temporarily not an enemy" doesn't make any sense. As if no one had an idea it will revert. By this logic, incapacitated guards should lose tag. Link to comment Share on other sites More sharing options...
warfreak2 Posted September 25, 2015 Share Posted September 25, 2015 KO'd guards don't do what you tell them, hacked drones do, so no, the same logic does not apply to KO'd guards. You can't shoot agents with the TAG pistol either. I don't see a problem with this. Perhaps it really is unintentional, but the question is should the game be made slightly easier or not, and I propose that it should not. Link to comment Share on other sites More sharing options...
BenjaminLewis Posted September 25, 2015 Share Posted September 25, 2015 If anything, I'd say Wisp could still use a nerf. (Perhaps: "tag all visible guards for the next n turns" or "only works on human guards") Link to comment Share on other sites More sharing options...
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