Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

MreeBiPolar

[Gameplay] - Wisp doesn't tag hacked drones

Recommended Posts

MreeBiPolar    7

Bug Submission:

Category: Gameplay

Platform: PC

Issue Title: Wisp doesn't tag hacked drones

Issue Description: Ditto

Steps to Reproduce: Hack a drone, try to tag it using wisp.

(I assume tagging gun doesn't, either, but I never tried even getting that thing, it's useless compared to Wisp -- one inventory slot, 2 power per guard, spending an attack, having to have it on the correct agent, etc).

Share this post


Link to post
Share on other sites
MreeBiPolar    7

Wisp or tag pistol, no matter. And "temporarily not an enemy" doesn't make any sense. As if no one had an idea it will revert. By this logic, incapacitated guards should lose tag.

Share this post


Link to post
Share on other sites
warfreak2    30

KO'd guards don't do what you tell them, hacked drones do, so no, the same logic does not apply to KO'd guards. You can't shoot agents with the TAG pistol either. I don't see a problem with this. Perhaps it really is unintentional, but the question is should the game be made slightly easier or not, and I propose that it should not.

Share this post


Link to post
Share on other sites