Shirsh Posted November 15, 2014 Share Posted November 15, 2014 Bug Submission: Category: Gameplay Platform: PC Issue Title: Flash grenades remove any other stun effects Issue Description: Flash-grenades replace the previous KO time to grenades default Steps to Reproduce: 1.Beat/dart/stun an guard (+titanium rods/disruptorIII/drilling dart/etc) 2.Inject an paralizer(s) etc 3.Throw flash grenade at him 4.He have 2KO now Link to comment Share on other sites More sharing options...
Developer rooks Posted November 17, 2014 Developer Share Posted November 17, 2014 I'll update the KO handling so that the duration is always the larger of the applied values. Link to comment Share on other sites More sharing options...
Shirsh Posted November 18, 2014 Author Share Posted November 18, 2014 could you check darted CFO too? Link to comment Share on other sites More sharing options...
Developer rooks Posted November 19, 2014 Developer Share Posted November 19, 2014 Absolutely. It would be a general fix that applies to whenever a unit is KO'd. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.