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[General] - Game doesn't start


orian34

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Bug Submission:

Category: General
Issue Title: Game doesn't start
Issue Description: I got a key, launched the game and pouf! Crash...

GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (Intel® Q965/Q963 Express Chipset Family)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
THREAD - started 'WindowsInputManager' (1116)
OpenGL extensions (15, 15):
GL_ANGLE_framebuffer_blit
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_MAX_TEXTURE_SIZE = 2048
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 2048
GL_MAX_VIEWPORT_DIMS = 2048, 2048
GL_MAX_VARYING_VECTORS = 8
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
Assert failure 'result == GL_TRUE' at ..\source\renderlib\OpenGL\HWEffect.cpp(185): Trace follows...

Steps to Reproduce: 1 : Get the game
2 : Launch the game
3 : ProfitCrash
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https://forums.kleientertainment.com/forums/topic/41806-general-game-doesnt-start/
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  • Developer

Hi @orian34,

 

Thanks for the report - we are aware of the issue and working on a fix at the moment. Basically the haunt shader is too complex for your graphics card - we'll add a 'cheaper' option for the game to fall back on.

 

Thanks :)

 

Kaj

 

 

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