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Programing of don't starve


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Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. 

Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. 

Wow, that's interesting! It's like you use a program to create a program to create a game that is created with program that was created by using another program! NICE! 

Wow, that's interesting! It's like you use a program to create a program to create a game that is created with program that was created by using another program! NICE! 

While I get it, reading that logic tree still makes my head hurt! 

 

DS it still awesome though :) 

Hi @JustA4ever, the Don't Starve engine is custom-built in C++, and has been ported to a bunch of different platforms. Most of the gameplay code is written in LUA, which is great for portability and iteration. We use LUA because it is very flexible, and lets us implement ideas very quickly. 

Then how come most of the other companies use python?

 

 

DS it still awesome though  :-)

It certainly it ;)

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